Parts of my wish list can, of course, be done without a new viewer,
simply by evolving the current Linden-based viewers. The network stack
is an obvious one.
If the current viewer developers and more server-side developers want to
cooperate on a new network stack that is secure and goes through
firewalls, that's a big +1 from me, independent of any other more
ambitious projects that I'm personally more interested in.
The way OpenSim is architected, this can (and should) be done outside of
the core code, simply by developing region modules and/or plugins. Once
that stack is a bit more solid, if it works well, we'll certainly
consider bringing those modules to core. Stuff like that, if it works
well, would be very valuable! And really, it *must* be developed as
modules, without touching the core code of the OpenSim framework. That's
how I would do it myself, and that's how it can be accepted for inclusion.
Here is a presentation I wrote a few years ago, as a means to explain
myself the architecture of OpenSim:
https://www.ics.uci.edu/~lopes/opensim/OpenSim-Sep-15.pdf
Please look starting at page 9 and, in particular, pages 17-19, where I
have pictures of how to write new client stacks.
I encourage everyone who wants to embark on this to bring the
conversations to opensim-dev. There's a lot of knowledge there about how
to do stuff like that in a way that preserves the architecture of OpenSim.
The private conversations we have been having are about the more
ambitious vision, not about any particular part of OpenSim, which, at
this point, is sufficiently flexible to support all sorts of
evolutionary extensions. A new network stack is one of those.
+1 on that!
On 12/15/2018 6:09 AM, Mike Dickson wrote:
I'd be willing to look at a UDP replacement + continuing to move things that
should be out of the simulator to CAPS. I've been working on cutting over my
OpenSim tree to LibreMetaverse to take advantage of the buffer pools that were
added w/Halcyon so it could be done there and ride along side UDP until things
were ready. The eventing model inside OpenSIm also needs work to support this
IMO, the current mechanism is far too fragile and error prone.
This feels far more promising if there is working being contemplated than
focusing on the VR elements.
Cinder I'll drop you a note with a few more thoughts but I'd be willing to work on this. Not in
core of course since I'm not in it and therefore not aware of other "conversations"
taking place. Happy to help nonetheless and I can fit something like this in with the rest of the
"fixing" I'm doing with OpenSim.
Mike
-----Original Message-----
From: opensim-dev-boun...@opensimulator.org
<opensim-dev-boun...@opensimulator.org> On Behalf Of Cinder Roxley
Sent: Saturday, December 15, 2018 8:08 AM
To: opensim-dev@opensimulator.org
Subject: Re: [Opensim-dev] Unreal viewer: summoning the coders
On December 15, 2018 at 6:33:13 AM, Ai Austin (ai.ai.aus...@gmail.com)
wrote:
f) Running an app launched via a browser is much more common now and we already
have that with secondlife:// and hop:// protocols - which NEARLY work as
expected and would not need much to fix them working everywhere.
For all intents and purposes, hop:// has been abandoned. While I admit, it’s
much friendlier looking than x-grid-info://, x-grid-info:// complies with BCP
35 and the URL Living Standard.
Exceptions that still need a little fix are on the Firestorm JIRA (e.g. grid
change on teleport rather grid string for hops staying as home grid). That, to
me, would be more worthwhile than starting a whole new viewer track.
This is due to the way hypergrid works. When you teleport, you aren’t leaving
your grid, rather, the destination region is linked to your grid.
However, my solution to this in x-grid-info:// reference source was to use the
OpenSimExtras cap to grok a grid uri from the region the agent is connected to.
This works universally in OpenSim 0.8.x and onward besides OSGrid where
OpenSimExtras doesn’t contain Bluewall’s most recent additions to it.
As far as Unreal goes, I wouldn’t be caught in the royalty payments mess that
all entails.
However, I would love to collaborate on a replacement for LLUDP if anyone is
interested in that. Something like FlatBuffer (and FlatBuffer over WebRTC on
mobile) would make for a good replacement. It would also be a step towards some
of the silly limitations LLUDP has forced on OpenSimulator, like the 254 entity
limit on terse object updates.
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