Justin Clark-Casey wrote: > Ai Austin wrote: > >> Folks observed that some aspects of friends are working. I can see >> now that if you are face to face with another avatar you can add them >> as a friend by right click -> add friend... thanks. But the general >> Add friend mechanism for someone not present by clicking on friends >> and then using the "Add" button doe snot seem to work. is that >> right? I can click the add button, lookup an avatar name in that and >> try to add them, but that seems to have no effect. >> >> >> Slso, a quick question to save me doing a more through check of the >> conditions under which this is an issue.... I am sure I have saved >> multi-part modular builds a while ago and they went into inventory as >> a single multi-part object (using the multi-blocks icon, rather than >> than the single cube object icon) . But in versions from perhaps Q4 >> 2008, I now seem to get each object group into inventory... one per >> linked set of objects That means the spatial relationship between >> the parts of lost if you rez a copy back from inventory. is >> multi-part object save to inventory faulty? should I report that on mantis? >> > > I didn't think multi-part object take on OpenSim has ever been implemented (I > know of no code for this in OpenSim and I > think that it would take a fair bit of extra code). > > I'm not sure that it's worth reporting on Mantis, as it could arguably be > classed as a feature request rather than a bug. >
Is the 256 prim limit for a linked set set in the viewer or in opensim ? -p -- Paul Fishwick, PhD Professor and Director, Digital Arts and Sciences Programs University of Florida Computer & Information Science and Eng. Dept. Bldg. CSE, Room 301 P.O. Box 116120 Gainesville, FL 32611 Email: [email protected] Phone: (352) 392-1414 Fax: (352) 392-1220 Web: http://www.cise.ufl.edu/~fishwick _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
