Paul Fishwick wrote: > Justin Clark-Casey wrote: >> Ai Austin wrote: >> >>> Folks observed that some aspects of friends are working. I can see >>> now that if you are face to face with another avatar you can add them >>> as a friend by right click -> add friend... thanks. But the general >>> Add friend mechanism for someone not present by clicking on friends >>> and then using the "Add" button doe snot seem to work. is that >>> right? I can click the add button, lookup an avatar name in that and >>> try to add them, but that seems to have no effect. >>> >>> >>> Slso, a quick question to save me doing a more through check of the >>> conditions under which this is an issue.... I am sure I have saved >>> multi-part modular builds a while ago and they went into inventory as >>> a single multi-part object (using the multi-blocks icon, rather than >>> than the single cube object icon) . But in versions from perhaps Q4 >>> 2008, I now seem to get each object group into inventory... one per >>> linked set of objects That means the spatial relationship between >>> the parts of lost if you rez a copy back from inventory. is >>> multi-part object save to inventory faulty? should I report that on mantis? >>> >> I didn't think multi-part object take on OpenSim has ever been implemented >> (I know of no code for this in OpenSim and I >> think that it would take a fair bit of extra code). >> >> I'm not sure that it's worth reporting on Mantis, as it could arguably be >> classed as a feature request rather than a bug. >> > > Is the 256 prim limit for a linked set set in the viewer or in opensim ? > > -p > >
I can't remember seeing any such limit in OpenSim. I would guess that it's a viewer limitation, though I don't know that for sure. -- justincc Justin Clark-Casey http://justincc.wordpress.com _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
