Hi, this is a very early minimal experiment so nothing usable yet, but perhaps an interesting idea for users and I'm interested in getting feedback on the idea. Blender as a client using LibOMV, a two way live connection between Blender and Opensim .. you can move a prim in a viewer and it moves in Blender(*), or move an object in Blender and it moves immediately on the sim so the same movement is visible for other viewers too.
A screenshot and more info, and the blend with the setup and source, at http://playsign.fi/engine/BlenderOMV . Was planning to take a video, but fraps captures only a single window and didn't have time anymore to test other tools, so just a still now which is a bit boring. Had thought for a long time whether this would work, so was happy to be able to test it a bit today :) .. dunno if anything actually useful could be made like this, perhaps, at least for basic scene editing (placing objects with nicer tools). We'll be probably thinking about this and other ways to integrate with Blender, perhaps on the viewer side, when work on Realxtend continues in August (in July the team is on holiday). ~Toni (*) On Blender side the change shows only after you activate the window triggering a redraw, a well known limitation of old Blender for network synching. This will be fixed with the upcoming 2.5 version with the rewritten internal event system, later this year. From Blender to Opensim the sync is immediate, shows at the same time in Hippo as you move the mouse in Blender. _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
