awesome! How does it handle blender modifiers? Regards
Jeroen On Wednesday 01 July 2009 22:54:23 Teravus Ovares wrote: > I would have to agree, this is a fabulous demo. Nice work! > > Regards > > Teravus > > On Wed, Jul 1, 2009 at 5:28 PM, Mike Dickson<[email protected]> wrote: > > Very cool. Extra cool when the realextend support is fully integrated > > into OpenSim. The SL client is sort of your "renderer" for the scene in > > context. And a nice use of the OGP protocol stuff. Very paper worthy > > IMO. > > > > Mike > > > > On Wed, 2009-07-01 at 20:44 +0000, Toni Alatalo wrote: > >> Hi, > >> > >> this is a very early minimal experiment so nothing usable yet, but > >> perhaps an interesting idea for users and I'm interested in getting > >> feedback on the idea. Blender as a client using LibOMV, a two way live > >> connection between Blender and Opensim .. you can move a prim in a > >> viewer and it moves in Blender(*), or move an object in Blender and it > >> moves immediately on the sim so the same movement is visible for other > >> viewers too. > >> > >> A screenshot and more info, and the blend with the setup and source, at > >> http://playsign.fi/engine/BlenderOMV . Was planning to take a video, but > >> fraps captures only a single window and didn't have time anymore to test > >> other tools, so just a still now which is a bit boring. > >> > >> Had thought for a long time whether this would work, so was happy to be > >> able to test it a bit today :) .. dunno if anything actually useful > >> could be made like this, perhaps, at least for basic scene editing > >> (placing objects with nicer tools). We'll be probably thinking about > >> this and other ways to integrate with Blender, perhaps on the viewer > >> side, when work on Realxtend continues in August (in July the team is on > >> holiday). > >> > >> ~Toni > >> > >> (*) On Blender side the change shows only after you activate the window > >> triggering a redraw, a well known limitation of old Blender for network > >> synching. This will be fixed with the upcoming 2.5 version with the > >> rewritten internal event system, later this year. From Blender to > >> Opensim the sync is immediate, shows at the same time in Hippo as you > >> move the mouse in Blender. > >> > >> _______________________________________________ > >> Opensim-users mailing list > >> [email protected] > >> https://lists.berlios.de/mailman/listinfo/opensim-users > > > > _______________________________________________ > > Opensim-users mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-users > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
