Second Inventory certainly works for animations from SL to OpenSim last time I tried it (which admittedly was a couple of months ago) - then once you have them in OpenSim you can use OARs and potentially IARs (again I've not tested) to transfer them between OpenSim grids a little more elegantly.
Chris From: [email protected] [mailto:[email protected]] On Behalf Of Len Brown Sent: 20 September 2009 10:27 AM To: [email protected] Subject: Re: [Opensim-users] Moving my animations/gestures from SL to OPenSIm I'd love to know the answer to your question as well. I logged into SL a little while ago and cringed at the realization that I now have over 34,000 objects in my inventory. I estimate about 12,000 are self-created over the last four years of building in SL. >From all kinds of furniture and plants/trees, to dozens of houses, shops and other buildings I've built from scratch. But in line with your original post, I too have a number of animations/gestures I created for SL and have since inadvertently lost the original source files to when I imported them originally into SL. I was going to suggest Second Inventory, but you like I want to move these things over to OpenSim. Ugh... - Len W. Brown [email protected] On Sun, Sep 20, 2009 at 4:17 AM, Karen Palen <[email protected]> wrote: BUMP! --- On Thu, 9/17/09, Karen Palen <[email protected]> wrote: > From: Karen Palen <[email protected]> > Subject: [Opensim-users] Moving my animations/gestures from SL to OPenSIm > To: [email protected] > Date: Thursday, September 17, 2009, 1:33 PM > I have been researching ways to move > my inventory from Second Life to OpenSim and back. > > I do want to emphasize that these are animations that *I* > created and uploaded, I am not looking for a piracy tool > here! > > My goal is to do offline development of things then move > the resulting "thing" - avatar, object, or a whole sim onto > the appropriate grid. > > So far I have found workable ways to do this for everything > except animations. > > Is there a way to recreate the BVH file either from > TestClient or one of the viewers? > > I have about 90% of the original BVH files, but there are a > few that got changed in various ways so it would be nice to > extract the exact animation form my Second Life inventory. > > In addition there are often a dozen versions of an > animation as things get tweaked and it can be a pain to > figure out which one finally got used. > > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.107/2382 - Release Date: 09/19/09 17:50:00
_______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
