Second Inventory certainly works for animations from SL to OpenSim last
time I tried it (which admittedly was a couple of months ago) - then
once you have them in OpenSim you can use OARs and potentially IARs
(again I've not tested) to transfer them between OpenSim grids a little
more elegantly.

 

Chris

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Len Brown
Sent: 20 September 2009 10:27 AM
To: [email protected]
Subject: Re: [Opensim-users] Moving my animations/gestures from SL to
OPenSIm

 

I'd love to know the answer to your question as well.

     I logged into SL a little while ago and cringed at the realization
that I now have over 34,000 objects in my inventory.  I estimate about
12,000 are self-created over the last four years of building in SL.
>From all kinds of furniture and plants/trees, to dozens of houses, shops
and other buildings I've built from scratch.

     But in line with your original post, I too have a number of
animations/gestures I created for SL and have since inadvertently lost
the original source files to when I imported them originally into SL.

     I was going to suggest Second Inventory, but you like I want to
move these things over to OpenSim.  Ugh...

- Len W. Brown
     [email protected] 

On Sun, Sep 20, 2009 at 4:17 AM, Karen Palen <[email protected]>
wrote:

BUMP!

--- On Thu, 9/17/09, Karen Palen <[email protected]> wrote:

> From: Karen Palen <[email protected]>
> Subject: [Opensim-users] Moving my animations/gestures from SL to
OPenSIm
> To: [email protected]
> Date: Thursday, September 17, 2009, 1:33 PM

> I have been researching ways to move
> my inventory from Second Life to OpenSim and back.
>
> I do want to emphasize that these are animations that *I*
> created and uploaded, I am not looking for a piracy tool
> here!
>
> My goal is to do offline development of things then move
> the resulting "thing" - avatar, object, or a whole sim onto
> the appropriate grid.
>
> So far I have found workable ways to do this for everything
> except animations.
>
> Is there a way to recreate the BVH file either from
> TestClient or one of the viewers?
>
> I have about 90% of the original BVH files, but there are a
> few that got changed in various ways so it would be nice to
> extract the exact animation form my Second Life inventory.
>
> In addition there are often a dozen versions of an
> animation as things get tweaked and it can be a pain to
> figure out which one finally got used.
>
>
>      
>
> _______________________________________________
> Opensim-users mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>




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