I'm currently using Second Inventory to copy assets of all types from
Second Life to OpenSim. While Second Inventory makes backing up your
entire inventory a snap, with a single right-click and "backup folder"
command that can be used to pull down your entire "My Inventory"
folder, putting assets back up, be it to Second Life or an OpenSim
install is not quite as automated.
For simple assets like textures, clothing, sounds, scripts and
animations, you have to open each asset individually by double-
clicking, go to a pulldown menu and select restore, and then click
"OK" on the successfully backed up confirmation window. For objects,
the process is even more involved, with another window confirming the
textures applied to the objects various prims, and a final window
which allows you to then take the object that's been re-rezzed in
OpenSim. Another note, all textures that are included in objects you
restore using Second Inventory show up in your textures folder with
the naming convention <object name>_1, with the number iterating for
each texture included in the object. While this is quite convenient
for knowing which texture goes with which object, it effectively
eliminates descriptive naming for the texture itself.
In short, while Second Inventory is excellent for creating a local
backup of your Second Life or OpenSim inventory, using it to transfer
large numbers of assets from one metaverse to another can get
tedious. My suggestion would be to only use Second Inventory to back
up and restore objects, but if you already have local copies of
textures, animations, sounds etc., it's faster to just re-upload them
through your SL browser of choice than use Second Inventory to backup
and restore them from another metaverse.
~Ryan
On Sep 20, 2009, at 6:09 AM, Len Brown wrote:
Really? If that is true then wonderful!
Is there anyone who currently owns Second Inventory that can verify
this for me/us? If it still works to backup from SL to OS (our own
created objects, of course) then I will purchase Second Inventory
this morning.
Thanks Chris for the heads up!
- Len
On Sun, Sep 20, 2009 at 5:02 AM, Chris Hart <[email protected]>
wrote:
Second Inventory certainly works for animations from SL to OpenSim
last time I tried it (which admittedly was a couple of months ago) –
then once you have them in OpenSim you can use OARs and potentially
IARs (again I’ve not tested) to transfer them between OpenSim grids
a little more elegantly.
Chris
From: [email protected] [mailto:[email protected]
] On Behalf Of Len Brown
Sent: 20 September 2009 10:27 AM
To: [email protected]
Subject: Re: [Opensim-users] Moving my animations/gestures from SL
to OPenSIm
I'd love to know the answer to your question as well.
I logged into SL a little while ago and cringed at the
realization that I now have over 34,000 objects in my inventory. I
estimate about 12,000 are self-created over the last four years of
building in SL. From all kinds of furniture and plants/trees, to
dozens of houses, shops and other buildings I've built from scratch.
But in line with your original post, I too have a number of
animations/gestures I created for SL and have since inadvertently
lost the original source files to when I imported them originally
into SL.
I was going to suggest Second Inventory, but you like I want to
move these things over to OpenSim. Ugh...
- Len W. Brown
[email protected]
On Sun, Sep 20, 2009 at 4:17 AM, Karen Palen <[email protected]>
wrote:
BUMP!
--- On Thu, 9/17/09, Karen Palen <[email protected]> wrote:
> From: Karen Palen <[email protected]>
> Subject: [Opensim-users] Moving my animations/gestures from SL to
OPenSIm
> To: [email protected]
> Date: Thursday, September 17, 2009, 1:33 PM
> I have been researching ways to move
> my inventory from Second Life to OpenSim and back.
>
> I do want to emphasize that these are animations that *I*
> created and uploaded, I am not looking for a piracy tool
> here!
>
> My goal is to do offline development of things then move
> the resulting "thing" - avatar, object, or a whole sim onto
> the appropriate grid.
>
> So far I have found workable ways to do this for everything
> except animations.
>
> Is there a way to recreate the BVH file either from
> TestClient or one of the viewers?
>
> I have about 90% of the original BVH files, but there are a
> few that got changed in various ways so it would be nice to
> extract the exact animation form my Second Life inventory.
>
> In addition there are often a dozen versions of an
> animation as things get tweaked and it can be a pain to
> figure out which one finally got used.
>
>
>
>
> _______________________________________________
> Opensim-users mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
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