http://www.secondinventory.com/phpBB3/viewforum.php?f=9
A forum section regarding OpenSim Integration. - Len On Sun, Sep 20, 2009 at 5:18 AM, Len Brown <[email protected]> wrote: > I was just reading a couple references to OpenSim on the Second Inventory > site. On their FAQ page there is no "direct" mention of OpenSim, but an > indirect reference to megaprims can only be restored in OpenSim due to SL > restrictions. And a reference to "backing up to share with a group and for > offline editing." Offline editing, I assume, would have to mean, use in > OpenSim... > > - Len > > > On Sun, Sep 20, 2009 at 5:15 AM, Karen Palen <[email protected]>wrote: > >> It seems that quite a few people want to know the answer to this! >> >> I understand that Second Inventory is based on OpenMetalib, so if Second >> Inventory can extract these animations then TestClient should also even if >> TestClient is nowhere near as elegant! >> >> I have tried the TestClient Backup command, with no success for animations >> so far - maybe I just need to keep trying. >> >> Sigh it always comes down to try and try again. >> >> --- On Sun, 9/20/09, Chris Hart <[email protected]> wrote: >> >> > From: Chris Hart <[email protected]> >> > Subject: Re: [Opensim-users] Moving my animations/gestures from SL to >> OPenSIm >> > To: [email protected] >> > Date: Sunday, September 20, 2009, 3:02 AM >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > Second Inventory certainly >> > works for animations from SL to >> > OpenSim last time I tried it (which admittedly was a couple >> > of months ago) – then >> > once you have them in OpenSim you can use OARs and >> > potentially IARs (again I’ve >> > not tested) to transfer them between OpenSim grids a little >> > more elegantly. >> > >> > >> > >> > Chris >> > >> > >> > >> > >> > >> > From: [email protected] >> > [mailto:[email protected]] On >> > Behalf Of Len Brown >> > >> > Sent: 20 September 2009 10:27 AM >> > >> > To: [email protected] >> > >> > Subject: Re: [Opensim-users] Moving my >> > animations/gestures from SL to >> > OPenSIm >> > >> > >> > >> > >> > >> > I'd >> > love to know the answer to >> > your question as well. >> > >> > >> > >> > I logged into SL a little while >> > ago and cringed at the >> > realization that I now have over 34,000 objects in my >> > inventory. I >> > estimate about 12,000 are self-created over the last four >> > years of building in >> > SL. From all kinds of furniture and plants/trees, to >> > dozens of houses, >> > shops and other buildings I've built from scratch. >> > >> > >> > >> > But in line with your original >> > post, I too have a >> > number of animations/gestures I created for SL and have >> > since inadvertently >> > lost the original source files to when I imported them >> > originally into SL. >> > >> > >> > >> > I was going to suggest Second >> > Inventory, but you like >> > I want to move these things over to OpenSim. Ugh... >> > >> > >> > >> > - Len W. Brown >> > >> > [email protected] >> > >> > >> > >> > >> > On Sun, Sep 20, 2009 at 4:17 AM, Karen >> > Palen <[email protected]> >> > wrote: >> > >> > BUMP! >> > >> > >> > >> > --- On Thu, 9/17/09, Karen Palen <[email protected]> >> > wrote: >> > >> > >> > >> > > From: Karen Palen <[email protected]> >> > >> > > Subject: [Opensim-users] Moving my animations/gestures >> > from SL to OPenSIm >> > >> > > To: [email protected] >> > >> > > Date: Thursday, September 17, 2009, 1:33 PM >> > >> > >> > >> > >> > >> > > I have been researching ways to >> > move >> > >> > > my inventory from Second Life to OpenSim and back. >> > >> > > >> > >> > > I do want to emphasize that these are animations that >> > *I* >> > >> > > created and uploaded, I am not looking for a piracy >> > tool >> > >> > > here! >> > >> > > >> > >> > > My goal is to do offline development of things then >> > move >> > >> > > the resulting "thing" - avatar, object, or a >> > whole sim onto >> > >> > > the appropriate grid. >> > >> > > >> > >> > > So far I have found workable ways to do this for >> > everything >> > >> > > except animations. >> > >> > > >> > >> > > Is there a way to recreate the BVH file either from >> > >> > > TestClient or one of the viewers? >> > >> > > >> > >> > > I have about 90% of the original BVH files, but there >> > are a >> > >> > > few that got changed in various ways so it would be >> > nice to >> > >> > > extract the exact animation form my Second Life >> > inventory. >> > >> > > >> > >> > > In addition there are often a dozen versions of an >> > >> > > animation as things get tweaked and it can be a pain >> > to >> > >> > > figure out which one finally got used. >> > >> > > >> > >> > > >> > >> > > >> > >> > > >> > >> > > _______________________________________________ >> > >> > > Opensim-users mailing list >> > >> > > [email protected] >> > >> > > https://lists.berlios.de/mailman/listinfo/opensim-users >> > >> > > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > _______________________________________________ >> > >> > Opensim-users mailing list >> > >> > [email protected] >> > >> > https://lists.berlios.de/mailman/listinfo/opensim-users >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > No virus >> > found in this incoming message. >> > >> > Checked by AVG - www.avg.com >> > >> > Version: 8.5.409 / Virus Database: 270.13.107/2382 - >> > Release Date: 09/19/09 >> > 17:50:00 >> > >> > >> > >> > >> > >> > >> > >> > -----Inline Attachment Follows----- >> > >> > _______________________________________________ >> > Opensim-users mailing list >> > [email protected] >> > https://lists.berlios.de/mailman/listinfo/opensim-users >> > >> >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > >
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