Hi folks, The OpenSim 0.6.8 source release packages are now available from
http://opensimulator.org/wiki/Download In this release, the grid service moves into ROBUST, so anybody upgrading from 0.6.7 to 0.6.8 will need to do some configuration migration work. Thanks to Diva, there are instructions at the bottom of http://opensimulator.org/wiki/ROBUST for this. I also overhauled the main configuration page at http://opensimulator.org/wiki/Configuration to better reflect current configuration realities with 0.6.8. I also considerably rearranged the text to split instructions into specific 'standalone' and 'grid' sections. It's still far from perfect but I think that it is an improvement (even if I say so myself :). Here's an extremely high-level and subjective summary of the changes between 0.6.7 and 0.6.8 * The minimum level of Mono required to build and run OpenSim is now 2.4.2. * The version of libomv used by OpenSim was upgraded to 0.8.0-pre. * The grid service has been moved to the new ROBUST infrastructure. The User and Messaging servers still exist as specific executables. If you're moving to OpenSim 0.6.8 from 0.6.7 then there is migration information on the wiki. The OpenSim configuration wiki page has also been changed to reflect the current setup situation with 0.6.8. * Parcel information was added to OpenSim region archives (OARs). * Inventory Archive (IAR) functionality was improved. * JPEG2000 texture generation was considerably improved, which should mean less missing texture information in general. However, 64 bit users may see an increase in the number of exceptions with the new CSJ2K code which replaces the OpenJPEG library in various spots. Bug reports are welcome. * Considerable work has been done to reduce memory leaks. * Excessive flailing when an avatar walks over very moderately bumpy ground was fixed. * Objects on sale at L$0 can now be bought. * The Linden Lab Second Life client stack was overhauled. This should be improve server responsiveness to client requests. * OpenSim's use of the Open Dynamics Engine (ODE) physics plugin was improved to increase performance. * The DotNetEngine scripting engine was removed. We recommend that anybody still using it migrate to the XEngine scripting plugin (which has been the default for sometime). This does not affect anything at the language level - all scripts will continue to work as before. * The performance and reliability of scene object manipulation code was improved, though some bugs will remain. Linking code is as yet largely unchanged, hence existing object linking bugs very probably still remain. * Prim collision meshing has been improved. * An issue where avatars could not automatically land on prims was resolved. This is duplicated from my blog post at http://justincc.org/blog/2009/12/23/opensim-068-source-packages-released/ I didn't incorporate this into the release itself since it's inevitably somewhat subjective (it naturally emphasizes the things I know most about or can most easily learn through documentation). A high-level changelog should contain more perspectives - it might be possible to do that for the next release, or perhaps it doesn't really matter. A low-level git commit log is probably still better than nothing so that may be worth considering too for the future. Some bugs were reported against this release in RC1 testing, in particular Mantis 4351. However, this bug is proving very difficult to resolve and as it doesn't affect everybody I decided to go ahead with the release regardless rather than hold things up further. I have to strongly invoke the alpha code disclaimer here. I'm hoping the usual good people will produce binary packages and installers :). I know I said this for 0.6.7 but judging from the rumbles in the jungle I think that it is more likely to happen for this release. Merry Christmas everyone! -- Justin Clark-Casey (justincc) http://justincc.org http://twitter.com/justincc _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
