To add a public library, you could also follow this tutorial: http://opensimulator.org/wiki/Library_Preparation http://opensimulator.org/wiki/Library_Importing
Basically you first prepare the image files to be j2k with the jp2batch script, and then use the asset generator to create a xml file of it. jeroen Op dinsdag 02 februari 2010 09:45:03 schreef Roger BUCK: > Using latest diva distro on linux box, how can we bulk import textures > so that they may be available for use by all users? > > For example, what procedure would be required to import the following > texture collection into diva: > > http://torley.com/torley-textures-available-for-download-in-a-single-zip-pa > ck > > What we have tried: > > Had success using meerkat to import these textures for 'personal' use > (for an individual user/avatar) as described here: > > http://louisianametaverse.ning.com/profiles/blogs/moving-content-to-opensim > > ...but importing the same texture set multiple times (once for each > user) doesn't seem to make much sense? > > Have found some references to using 'Prim Composer' to import textures, > but again, no explicit instructions about how this might be achieved: > > http://liferain.com/downloads/prim-composer-baking-and-texture-upload/ > > Have spent a few hours googling for a scriptable back-end import > solution... or anything similar... but all without luck. > > All hints/ help appreciated. > > R. > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
