Hi Diogo As Karen pointed, there's no easy way to take a polygonal/nurbs/subdiv mesh to Opensim
Sketchlife for sketchup, some scripts for Maya that i've tested, all simulate the built-in SL/Opensim " building" methods : - textured primitives - textured primitives with a displacement map (sculpt map, or sculpties) which enable non standard shapes, with limitations. You have to slice your model in several parts and try and make a sculpty from each part (like a sphere with a displacement map, no more than 64x64) and try and align the displaced shapes and textures on the compound object. Sketchup or other tools can help you there (one texture spread other multiple objects). All in all, it's a pain in the A.., and good support for Meshes are one of the most users-awaited features in OS/SL On Friday, August 27, 2010, Diogo Luiz <[email protected]> wrote: > > > > > > Hello, > I'm student of computer science and I need to know how to export from Google > Skecthup to OpenSim. I already tried to use 3ds max, blender and AC3D, but > this not was possible to do. > Please, Im trying to do it by 3 days. > Thanks, > Diogo Luiz. > > > > Note: I have a .skp file, that was done by a other student and I need to > export to OpenSim. > > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
