Well there are a couple of reasons why not, most of all is that I am involved with a bunch of RL things that take most of my time. The time I do get to spend here I have been using to bring up my own sim under V0.7.x
Last time I looked the realXtend stuff (including the viewers) was Windows only and I use Linux almost exclusively for my software development now. One of the very few exceptions is a Win 7 partition devoted to Poser Pro. It was Adam's stuff that I was referring to with the OS "hooks" - I have no idea about the specifics though. >From what I have been seeing with the current Linden Lab/Second Life drama(s) I sure wouldn't count on Second Life to do much of anything for a long time! I monitor a web site that specializes in "restrcited" stocks like Linden Lab and I notice that they haven't even posted a bid on that stock since March. Even for a pre-IPO stock that is a very long time without any buyers - there is almost always someone willing to buy at a steep enough discount. This leads me to believe that the Linden Lab situation of far worse than anyone is admitting. All of that being said, I do hope to get involved with your efforts (and maybe do some Linux/Ubuntu related support :-) ) once other things settle down a little. Karen On Sat, Aug 28, 2010 at 4:52 AM, Toni Alatalo <[email protected]> wrote: > On la, 2010-08-28 at 02:23 -0700, Karen Palen wrote: > > As a long time Poser enthusiast with 14Gb of Poser based models, I > > count myself as one of those eagerly awaiting mesh support! > > This begs the question - why not give the existing opensource tech for > opensim & meshes a try then? > > You don't have to even install the rex module to your server if wan't to > try, 'cause the default realXtend test world at world.realxtend.org:9000 > is configured with auth off and allows building, so works as a sandbox. > We also had a rex-enabled region on osgrid at a point, perhaps should > put it back on so you can just teleport. > > I've experienced that testing out and doing things, like putting some of > your favourite meshes to a scene so that can walk around them, perhaps > attach some fun LSL to them etc., gives you more ideas of what can do > etc., so can be useful even if you don't up ending that tech for > production. BTW in rex you can also use skeletal animations in normal > meshes in the scene (not just avatars). > > > Many of the "hooks" have been added to OS V0.7.xx, but there is still > > work to be done. > > What do you mean? I haven't noticed, apart from Adam's SOG/SOP refactor > in that branch which is partly about changing the internals so that > things like prims and meshes can be implemented in modules (ModMesh, > ModPrim etc. that add those components and can be configured on/off > etc). > > Sure it'll probably be great when Linden finally comes out of the closet > with their LLMesh support. I've personally been quite surprised that > it's been taking so long, after they started on it 1,5 years ago and > showing screenshots a year ago and people saying in early Feb this year > that it'd be out of the private testing in late Feb etc. But I guess > things are not so easy when you have a world to run with lots of people > using it etc. > > So am curious if there's something stopping you now, and we can help if > there are questions or quirks along the road. > > > Karen > > ~Toni > > BTW: after we introduced the mesh support 2,5 years ago, we haven't been > just sitting on our hands but done some other things .. like full scene > export from blender & max & maya and friends, a new modular viewer with > a customizable UI, support for adding your own client side features in > plugins, and now finally support for arbitary data in scene entities > that is synched between the server & all clients so custom functionality > can use it all over .. we'll now improve the APIs and make new demos > during the rest of the year so can show something fun :) > > It is all developed in the open, no behind closed doors dev or private > betas, and is open for suggestions and contributions etc .. so please > feel free to try and welcome to participate! > > > On Fri, Aug 27, 2010 at 6:53 PM, peter host <[email protected]> > > wrote: > > > > All in all, it's a pain in the A.., and good support for > > Meshes are > > one of the most users-awaited features in OS/SL > > > > > > > > > > _______________________________________________ > > Opensim-users mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-users > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
_______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
