After sending this I decided to check the RealXtend web site - it still claims to be Windows only, but I see from your Wiki that you now have a Ubuntu .deb file!
Call this a need to update the main web site :-) Karen On Sat, Aug 28, 2010 at 6:13 AM, Karen Palen <[email protected]> wrote: > Well there are a couple of reasons why not, most of all is that I am > involved with a bunch of RL things that take most of my time. The time I do > get to spend here I have been using to bring up my own sim under V0.7.x > > Last time I looked the realXtend stuff (including the viewers) was Windows > only and I use Linux almost exclusively for my software development now. One > of the very few exceptions is a Win 7 partition devoted to Poser Pro. > > It was Adam's stuff that I was referring to with the OS "hooks" - I have no > idea about the specifics though. > > From what I have been seeing with the current Linden Lab/Second Life > drama(s) I sure wouldn't count on Second Life to do much of anything for a > long time! > > I monitor a web site that specializes in "restrcited" stocks like Linden > Lab and I notice that they haven't even posted a bid on that stock since > March. Even for a pre-IPO stock that is a very long time without any buyers > - there is almost always someone willing to buy at a steep enough discount. > This leads me to believe that the Linden Lab situation of far worse than > anyone is admitting. > > All of that being said, I do hope to get involved with your efforts (and > maybe do some Linux/Ubuntu related support :-) ) once other things settle > down a little. > > Karen > > > On Sat, Aug 28, 2010 at 4:52 AM, Toni Alatalo <[email protected]>wrote: > >> On la, 2010-08-28 at 02:23 -0700, Karen Palen wrote: >> > As a long time Poser enthusiast with 14Gb of Poser based models, I >> > count myself as one of those eagerly awaiting mesh support! >> >> This begs the question - why not give the existing opensource tech for >> opensim & meshes a try then? >> >> You don't have to even install the rex module to your server if wan't to >> try, 'cause the default realXtend test world at world.realxtend.org:9000 >> is configured with auth off and allows building, so works as a sandbox. >> We also had a rex-enabled region on osgrid at a point, perhaps should >> put it back on so you can just teleport. >> >> I've experienced that testing out and doing things, like putting some of >> your favourite meshes to a scene so that can walk around them, perhaps >> attach some fun LSL to them etc., gives you more ideas of what can do >> etc., so can be useful even if you don't up ending that tech for >> production. BTW in rex you can also use skeletal animations in normal >> meshes in the scene (not just avatars). >> >> > Many of the "hooks" have been added to OS V0.7.xx, but there is still >> > work to be done. >> >> What do you mean? I haven't noticed, apart from Adam's SOG/SOP refactor >> in that branch which is partly about changing the internals so that >> things like prims and meshes can be implemented in modules (ModMesh, >> ModPrim etc. that add those components and can be configured on/off >> etc). >> >> Sure it'll probably be great when Linden finally comes out of the closet >> with their LLMesh support. I've personally been quite surprised that >> it's been taking so long, after they started on it 1,5 years ago and >> showing screenshots a year ago and people saying in early Feb this year >> that it'd be out of the private testing in late Feb etc. But I guess >> things are not so easy when you have a world to run with lots of people >> using it etc. >> >> So am curious if there's something stopping you now, and we can help if >> there are questions or quirks along the road. >> >> > Karen >> >> ~Toni >> >> BTW: after we introduced the mesh support 2,5 years ago, we haven't been >> just sitting on our hands but done some other things .. like full scene >> export from blender & max & maya and friends, a new modular viewer with >> a customizable UI, support for adding your own client side features in >> plugins, and now finally support for arbitary data in scene entities >> that is synched between the server & all clients so custom functionality >> can use it all over .. we'll now improve the APIs and make new demos >> during the rest of the year so can show something fun :) >> >> It is all developed in the open, no behind closed doors dev or private >> betas, and is open for suggestions and contributions etc .. so please >> feel free to try and welcome to participate! >> >> > On Fri, Aug 27, 2010 at 6:53 PM, peter host <[email protected]> >> > wrote: >> > >> > All in all, it's a pain in the A.., and good support for >> > Meshes are >> > one of the most users-awaited features in OS/SL >> > >> > >> > >> > >> > _______________________________________________ >> > Opensim-users mailing list >> > [email protected] >> > https://lists.berlios.de/mailman/listinfo/opensim-users >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > >
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