I agree. Our current NPCs, however, are a bit challenging to program and
control. This is one thing that could really use someone's love and
attention, and I'd love to hear concrete proposals on how to make this
better -- not just opinions but actual code proposals.
bodzette Coignet wrote:
Thanks for the tip Gwyneth. Didn't I see you in an ancient greek themed
party in SL the other week?
Anyways, what I'm looking for is not quite so ambitious. I can see that
the stubs for the code are there in the following folder of the source code:
\Region\OptionalModules\World\NPC
It also looks like that particular code does the basics: i.e. walk the
bot, make it appear, make it disappear, make it talk etc and given that
it shows you which module to code against to make the avatar move it
shouldn't be too complicated to extend and I've already learned how to
compile a viewer through sweat and tears so I ought to be able to
compile opensim with some effort.
My problem is more basic than that: how do you load the NPC module from
the console when opensim is actually running or else how do you make it
start firing the events that create the NPCs etc? I don't know where to
start with that and since documentation is so scarce I'm hoping one of
the devs can enlighten us how to get it going at least and then I can
take it from there.
If I manage to get it more robust with a better feature set I will
release the code open source.
Personally speaking I reckon that server side NPCs is the killer app
that will take opensim into the mainstream and we need this to be open
sourced because who knows what the future of opensim is going to be if
SL keeps losing paying merchants.
Though it's not intially designed to be a gamin platform ONLY, gaming
certainly is within the remit as games are simulations and look at the
RPG usage. My take is that the SL and opensim RPGs are boring for
precisely the reason that they lack NPCs unlike the other commerical RPGs.
There are thousands of kids out there on the net who all want to be game
programmers. We should enable them, with opensim as the opensource platform.
My 2c.
On Thu, Sep 16, 2010 at 3:51 AM, Gwyneth Llewelyn
<[email protected]
<mailto:[email protected]>> wrote:
I'm working on something like that — general-purpose, AI-driven
'bots to be used in SL and OpenSim — but it'll be at least three
years until something works. Also, it won't be a "server module" but
run completely independent from the OpenSim server.
Daden Limited UK has already a working, commercial solution, which
has been tested for several SL/OpenSim projects. Perhaps you might
be interested in contacting them!
- Gwyn
--
"I'm not building a game. I'm building a new country."
-- Philip "Linden" Rosedale, interview to Wired, 2004-05-08
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