Hi Justin: On your blog you have a post "passing data between a script and a region module with modSendCommand()"
Is that more or less how I would go about testing whether I can invoke this code? On Thu, Sep 16, 2010 at 3:36 PM, Justin Clark-Casey < [email protected]> wrote: > On 16/09/10 22:27, bodzette Coignet wrote: > >> No, I'm talking about the NPC module that's in the opensim source code >> found at the following location in the source tree: >> >> OpenSim\Region\OptionalModules\World\NPC >> >> Does *nobody* know who the original dev is that did this work? >> > > That module has been there for ages. You should be able to find out who > created it by looking in the git logs. > > From a quick code inspection, it looks like the CreateNPC method needs to > be triggered to get anything to happen. This is hooked up to the > osNpcCreate() command (in the OSSL_Api.cs file). You could try invoking > this command via an in-world script - it looks like you'll need the uuid of > an existing avatar to get going. There are some other os commands there > which appear to the NPC module (say, move, remove). > > It's also very possible that this module doesn't work any more - I haven't > heard of anybody trying to use it for a long time. The only way to find out > is to try it. > > -- > Justin Clark-Casey (justincc) > http://justincc.org > http://twitter.com/justincc > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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