Thanks so much.
On Thu, Sep 16, 2010 at 10:35 PM, Juliana Dutra <[email protected]> wrote: > On Opensim.ini add to xengine section > > [XEngine] > AllowOSFunctions = true > Allow_osNpcCreate = UUID (your uuid) > > > ------------------------------ > *From:* Justin Clark-Casey <[email protected]> > *To:* [email protected] > *Sent:* Thu, September 16, 2010 5:47:57 PM > *Subject:* Re: [Opensim-users] NPC module? > > On 16/09/10 23:23, bodzette Coignet wrote: > > Hi Justin: > > On your blog you have a post "passing data between a script and a region > > module with modSendCommand()" > > > > Is that more or less how I would go about testing whether I can invoke > > this code? > > No, you would invoke the npc via normal script commands with an os prefix, > e.g. > > default > { > touch_start(integer total_number) > { > key cloneKey = osNpcCreate("Scary", "Clone", <134, 194, 43>, > llDetectedKey(0)); > } > } > > There's no real documentation of these apart from the code (in OSSL_Api.cs). > However, they are the last four in the list at > > > http://www.scengine.org/index.php?option=com_content&view=article&id=10:opensim-api-functions&catid=6:os-api-functions&Itemid=14 > > It also looks like someone else already tried them without success. Which > leads me to suspect that they no longer work. > > http://www.osgrid.org/forums/viewtopic.php?f=5&t=2699 > > Remember, you will need to enable OSSL functions at a High threat level. > Information on how to do this should be > available via Google. > > > > > On Thu, Sep 16, 2010 at 3:36 PM, Justin Clark-Casey > > <[email protected] <mailto:[email protected]>> wrote: > > > > On 16/09/10 22:27, bodzette Coignet wrote: > > > > No, I'm talking about the NPC module that's in the opensim > > source code > > found at the following location in the source tree: > > > > OpenSim\Region\OptionalModules\World\NPC > > > > Does *nobody* know who the original dev is that did this work? > > > > > > That module has been there for ages. You should be able to find out > > who created it by looking in the git logs. > > > > >From a quick code inspection, it looks like the CreateNPC method > > needs to be triggered to get anything to happen. This is hooked up > > to the osNpcCreate() command (in the OSSL_Api.cs file). You could > > try invoking this command via an in-world script - it looks like > > you'll need the uuid of an existing avatar to get going. There are > > some other os commands there which appear to the NPC module (say, > > move, remove). > > > > It's also very possible that this module doesn't work any more - I > > haven't heard of anybody trying to use it for a long time. The only > > way to find out is to try it. > > > > -- > > Justin Clark-Casey (justincc) > > http://justincc.org > > http://twitter.com/justincc > > > > _______________________________________________ > > Opensim-users mailing list > > [email protected] <mailto:[email protected] > > > > https://lists.berlios.de/mailman/listinfo/opensim-users > > > > > > > > > > _______________________________________________ > > Opensim-users mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-users > > > -- > Justin Clark-Casey (justincc) > http://justincc.org > http://twitter.com/justincc > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > >
_______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
