Thanks for the heads up justin. Thanks for the valuable feedback diva. OK this is the part of opensim that I would be *seriously* interested in doing so yes I volunteer to lead this. I'm going to install visual studio tonight and try to compile the code to start playing with it. I may have occassional questions tho as although I have ten years experience as a VB & VB.NET coder and so have heavy .net experience it will be catchup time on C#. But since this will be my only focus for opensim I hope to get it to a reasonable state. I'm excited to get into it to see what you have already done and hopefully I could lean on your experience occasionally as a mentor as you already have some ideas.
Thanks On Thu, Sep 16, 2010 at 5:49 PM, <[email protected]> wrote: > bodzette, > > Trying to do this by email is very ineffective. Jump in to the IRC, one of > these days. > > But yes, this is what I meant by needing someone's love, and these > struggles are just the beginning... wait until you have it running... you'll > come to the conclusion that the model is not practical and NPCs in OpenSim > need to be redesigned. I have worked extensively with server-side bots, and > my conclusion is that what we have is too complicated. > > Your assumptions that there is no interest on this from the developers is > incorrect. We just don't have time considering all other things that we have > going on. The redesign of NPCs is not a trivial task. So please jump in and > lead that -- your contributions will be much appreciated. > > > bodzette Coignet wrote: > >> Hi Justin: >> On your blog you have a post "passing data between a script and a region >> module with modSendCommand()" >> >> Is that more or less how I would go about testing whether I can invoke >> this code? >> >> On Thu, Sep 16, 2010 at 3:36 PM, Justin Clark-Casey < >> [email protected] <mailto:[email protected]>> wrote: >> >> On 16/09/10 22:27, bodzette Coignet wrote: >> >> No, I'm talking about the NPC module that's in the opensim >> source code >> found at the following location in the source tree: >> >> OpenSim\Region\OptionalModules\World\NPC >> >> Does *nobody* know who the original dev is that did this work? >> >> >> That module has been there for ages. You should be able to find out >> who created it by looking in the git logs. >> >> >From a quick code inspection, it looks like the CreateNPC method >> needs to be triggered to get anything to happen. This is hooked up >> to the osNpcCreate() command (in the OSSL_Api.cs file). You could >> try invoking this command via an in-world script - it looks like >> you'll need the uuid of an existing avatar to get going. There are >> some other os commands there which appear to the NPC module (say, >> move, remove). >> >> It's also very possible that this module doesn't work any more - I >> haven't heard of anybody trying to use it for a long time. The only >> way to find out is to try it. >> >> -- Justin Clark-Casey (justincc) >> http://justincc.org >> http://twitter.com/justincc >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] <mailto:[email protected]> >> >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> >> >> ------------------------------------------------------------------------ >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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