Before mesh import was available (even in beta) it wasn't possible (obviously) to bring mesh in to SL. Some enterprising individuals tried to make mesh to prim converters but due to the complex mathematics it wasn't at all easy to do.
Flipping that on it's head, however, it should be trivial (mathematically speaking) to do the opposite which is convert a prim linkset into a mesh. The upside of that is that it would enable in-world creation of meshes with the very easy to use in world tools.
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