In a word, blender and the blender to sculpt conversion tools out there.
Your workflow will differ slightly, in that I think you will need to export
to collada, but the simple answer is blender.

Cheers
James/Hiro
SimHost.com


On Thu, Oct 14, 2010 at 5:51 PM, bodzette Coignet <[email protected]
> wrote:

> Before mesh import was available (even in beta) it wasn't possible
> (obviously) to bring mesh in to SL.
> Some enterprising individuals tried to make mesh to prim converters but due
> to the complex mathematics it wasn't at all easy to do.
>
> Flipping that on it's head, however, it should be trivial (mathematically
> speaking) to do the opposite which is convert a prim linkset into a mesh.
>
> The upside of that is that it would enable in-world creation of meshes with
> the very easy to use in world tools.
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>


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