In a word, blender and the blender to sculpt conversion tools out there. Your workflow will differ slightly, in that I think you will need to export to collada, but the simple answer is blender.
Cheers James/Hiro SimHost.com On Thu, Oct 14, 2010 at 5:51 PM, bodzette Coignet <[email protected] > wrote: > Before mesh import was available (even in beta) it wasn't possible > (obviously) to bring mesh in to SL. > Some enterprising individuals tried to make mesh to prim converters but due > to the complex mathematics it wasn't at all easy to do. > > Flipping that on it's head, however, it should be trivial (mathematically > speaking) to do the opposite which is convert a prim linkset into a mesh. > > The upside of that is that it would enable in-world creation of meshes with > the very easy to use in world tools. > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > -- =================================== http://simhost.com http://osgrid.org http://twitter.com/jstallings2 http://www.linkedin.com/pub/5/770/a49
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