Hi Hiro, I think maybe you misunderstood me. What I'm saying is that the user creates a linkset in-world using standard SL/Opensim prims (I'm NOT saying that they use blender or any other external tool I'm saying IN-WORLD) then once they have created the linkset they run some script or tool that converts the in-world linkset to mesh in-world or collada for export.
It doesn't exist right now but it should. On Thu, Oct 14, 2010 at 5:35 PM, James Stallings II < [email protected]> wrote: > In a word, blender and the blender to sculpt conversion tools out there. > Your workflow will differ slightly, in that I think you will need to export > to collada, but the simple answer is blender. > > Cheers > James/Hiro > SimHost.com > > > On Thu, Oct 14, 2010 at 5:51 PM, bodzette Coignet < > [email protected]> wrote: > >> Before mesh import was available (even in beta) it wasn't possible >> (obviously) to bring mesh in to SL. >> Some enterprising individuals tried to make mesh to prim converters but >> due to the complex mathematics it wasn't at all easy to do. >> >> Flipping that on it's head, however, it should be trivial (mathematically >> speaking) to do the opposite which is convert a prim linkset into a mesh. >> >> The upside of that is that it would enable in-world creation of meshes >> with the very easy to use in world tools. >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> > > > -- > =================================== > http://simhost.com http://osgrid.org > http://twitter.com/jstallings2 > http://www.linkedin.com/pub/5/770/a49 > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > >
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