"... *configured all LSL scripting delays down to zero* :)" Where do I find that, Justin? I'm not sure I did that on my sim.
On Sun, Apr 24, 2011 at 8:36 PM, Justin Clark-Casey < [email protected]> wrote: > Very interesting, Jeff. The scripting engine in OpenSim transforms LSL to > C# before compiling it so there wouldn't be a time difference due to > interpretation. > > Of course, I'm presuming that you had configured all LSL scripting delays > down to zero :) > > > On 23/04/11 11:20, Jeff Kelley wrote: > >> I like physics. And I like colors. >> >> I scripted a blackbody spectrum in LSL for a science sim. It was >> reasonably >> fast, 1.8s for a 400 points spectrum (380 to 780 nm) including Planck's >> law >> computation, CIE to RGB colorspace mapping with gamma correction, display >> with osDynamicTexture. >> >> That was fast, but not enough in my mind. Real-time interaction should be >> in the 1/10s range, not the second. >> >> So I rewrote the thing in C#. The key was to get rid of all llFunctions, >> LSL lists and string handling functions, math functions, even building >> manually the drawlist instead of calling osDraw routines. Execution time >> is >> now in the 0.1-0.2s range. >> >> Running Opensim 0.7.0.2 + MONO on a MacMini server, 2.53GHz Core Duo, 4GB. >> >> LSL code: http://pastebin.com/MxsivsKS >> C# code: http://pastebin.com/UR2gsnU7 >> >> Nice! >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> > > -- > Justin Clark-Casey (justincc) > http://justincc.org/blog > http://twitter.com/justincc > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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