Found the setting, OpenSim.ini, using Diva Distro it was set to 0.1, changed it to 0.0. I don't have many scripts out yet, so time will tell.
On Mon, Apr 25, 2011 at 4:51 PM, Justin Clark-Casey < [email protected]> wrote: > If you don't need to limit script cpu time then there's no fundamental > reason not to set the delay factor to 0. > > > On 25/04/11 15:09, Neil Canham wrote: > >> It is in OpenSim.ini - >> >> ScriptDelayFactor = 0.0 >> >> I wasn't aware of it until this thread - so thanks for making me aware - >> it has speeded up a number of scripts for me - >> of course, the delays are required in public sims where griefing might be >> an issue, but for private installations, can >> anyone see any reason not to set that to zero? I guess there might be >> scripts that are 'accidentally' working by >> relying on the delays, but other than that, no fundamental opensim >> architectural reason? >> >> Neil >> >> On Mon, Apr 25, 2011 at 2:42 PM, Henry Wills >> <[email protected]<mailto: >> [email protected]>> wrote: >> >> "... /configured all LSL scripting delays down to zero/ :)" >> >> Where do I find that, Justin? I'm not sure I did that on my sim. >> >> >> On Sun, Apr 24, 2011 at 8:36 PM, Justin Clark-Casey < >> [email protected] <mailto:[email protected]>> wrote: >> >> Very interesting, Jeff. The scripting engine in OpenSim transforms >> LSL to C# before compiling it so there >> wouldn't be a time difference due to interpretation. >> >> Of course, I'm presuming that you had configured all LSL scripting >> delays down to zero :) >> >> >> On 23/04/11 11:20, Jeff Kelley wrote: >> >> I like physics. And I like colors. >> >> I scripted a blackbody spectrum in LSL for a science sim. It >> was reasonably >> fast, 1.8s for a 400 points spectrum (380 to 780 nm) including >> Planck's law >> computation, CIE to RGB colorspace mapping with gamma >> correction, display >> with osDynamicTexture. >> >> That was fast, but not enough in my mind. Real-time interaction >> should be >> in the 1/10s range, not the second. >> >> So I rewrote the thing in C#. The key was to get rid of all >> llFunctions, >> LSL lists and string handling functions, math functions, even >> building >> manually the drawlist instead of calling osDraw routines. >> Execution time is >> now in the 0.1-0.2s range. >> >> Running Opensim 0.7.0.2 + MONO on a MacMini server, 2.53GHz >> Core Duo, 4GB. >> >> LSL code: http://pastebin.com/MxsivsKS >> C# code: http://pastebin.com/UR2gsnU7 >> >> Nice! >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] <mailto: >> [email protected]> >> >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> >> >> -- >> Justin Clark-Casey (justincc) >> http://justincc.org/blog >> http://twitter.com/justincc >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] <mailto: >> [email protected]> >> >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] <mailto:[email protected]> >> >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > -- > Justin Clark-Casey (justincc) > http://justincc.org/blog > http://twitter.com/justincc > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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