in OpenSim.Region.ScriptEngine.Shared.Api.OSSL_Api.cs
since the teleport is executed in a new thread, is it now necessary to keep the ScriptSleep(5000) ? (lines 713 and 754) At the same time as Justin was publishing r/16675, I tested the possibility of teleporting a large number of NPC. I found a maximum of 5 to 7 teleports in the loop before the current event fail silently (a listen event in this case) due to that 5 seconds delay. Note that I found a workaround by using a timer for each teleport; it's long for 40 NPC but it works :) GCI _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
