The script sleeps are designed to stop scripts overloading a sim with expensive requests, so practically speaking they should remain, though 5 seconds might be a bit excessive.

You can also locally adjust the sleep period by changing the ScriptDelayFactor in the XEngine config. For instance, a factor of 1.0 will keep 5 secs and 0 will remove the delay altogether. However, this applies to all scripts across the board.

On 08/09/11 13:30, Garmin Kawaguichi wrote:
in OpenSim.Region.ScriptEngine.Shared.Api.OSSL_Api.cs

since the teleport is executed in a new thread, is it now necessary to keep
the ScriptSleep(5000) ? (lines 713 and 754)

At the same time as Justin was publishing r/16675, I tested the possibility
of teleporting a large number of NPC. I found a maximum of 5 to 7 teleports
in the loop before the current event fail silently (a listen event in this
case) due to that 5 seconds delay.

Note that I found a workaround by using a timer for each teleport; it's long
for 40 NPC but it works :)

GCI

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Justin Clark-Casey (justincc)
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