I'm using this copse file myself: http://tgib.co.uk/wp-content/uploads/2011/01/cypress1.txt

So far, I only had success with cypress trees, but I haven't tried all plant types yet.





Do you mind sharing your .xml file with us that is needed
to let seeweed grow ? On my islands it does not work
Which corpse did u use ?  SeaSword, Kelp1 Kelp2, Pine1 and Oak
Cypress ? Tried it on 0.7.1 DEV and on 0.7.2 DEV ..
using latest standard osgrid distributions..

For others interested some links around the tree module

http://forums.osgrid.org/viewtopic.php?f=9&t=2865 (also with a nice zip file
for .xml corpses)
http://forums.osgrid.org/viewtopic.php?f=9&t=1225 more about trees how.to
etc.
http://www.youtube.com/watch?v=-FwveV_Egtc a youtube video
http://tgib.co.uk/2011/01/02/how-to-use-the-opensim-tree-module-to-grow-tree
s/ a blog and howto

Wordfromthe Wise


-----Ursprüngliche Nachricht-----
Von: [email protected]
[mailto:[email protected]] Im Auftrag von Dolma
Dollinger
Gesendet: Donnerstag, 6. Oktober 2011 17:07
An: [email protected]
Betreff: Re: [Opensim-users] Tree module will be removed from
open-simulator?

The tree module is geat! I used it to create seaweeds in all underwater sims
of DWGrid. Dont dare think if I would have to plant those by hand

Greetings, Dolma

On Wed, Oct 5, 2011 at 7:47 PM, DutchGlory <[email protected]> wrote:
Tree module will be removed from open-simulator?  it hasn't been used
for a long time.
Not sure if opens-users liked it or not...

dutch

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--
The Twilight’s Green Illuminate Beam,
This Great ImBalance, that I’ve seen,
That Trees Got Icy Branches and,
The Good In Bad, That God I’ve Been.

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