I think I did it 0.6.9. time. Didnt exactly document it. This is the info from the copses FTPM: Copse2; 200; 18.0; 0.0; 85.0; BeachGrass1; <90, 190, 0>; FTPM: Copse1; 100; 15.0; 0.0; 50.0; Kelp1; <70, 70, 0>; <4, 4,
I set the copses, Checked placement in the sim (found them in the sim), then let them run a while and stopped them As I selected the whole megaregion, they grew in all sims Greetings, Dolma On Thu, Oct 6, 2011 at 5:06 PM, Dolma Dollinger <[email protected]> wrote: > The tree module is geat! I used it to create seaweeds in all > underwater sims of DWGrid. Dont dare think if I would have to plant > those by hand > > Greetings, Dolma > > On Wed, Oct 5, 2011 at 7:47 PM, DutchGlory <[email protected]> wrote: >> Tree module will be removed from open-simulator? it hasn't been used for a >> long time. >> Not sure if opens-users liked it or not... >> >> dutch >> >> ----- >> ______________________________________________ >> Website: verwijs.wordpress.com >> OpensimFan (Twitter) >> MetalFan (OSGRID) >> Dutchlord (My Open Grid) >> -- >> View this message in context: >> http://opensim-users.2152040.n2.nabble.com/Tree-module-will-be-removed-from-open-simulator-tp6863142p6863142.html >> Sent from the opensim-users mailing list archive at Nabble.com. >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
