On 10/7/2011 3:00 AM, Trinity wrote:
Might be interesting to attempt to update the quality of the built in plants and trees to better looking ones or add new ones to the core distribution. little things like that sometime get forgotten about and left to rot.

On Thu, Oct 6, 2011 at 1:49 PM, Vanish <[email protected] <mailto:[email protected]>> wrote:

    I'm using this copse file myself:
    http://tgib.co.uk/wp-content/uploads/2011/01/cypress1.txt

    So far, I only had success with cypress trees, but I haven't tried
    all plant types yet.






        Do you mind sharing your .xml file with us that is needed
        to let seeweed grow ? On my islands it does not work
        Which corpse did u use ?  SeaSword, Kelp1 Kelp2, Pine1 and Oak
        Cypress ? Tried it on 0.7.1 DEV and on 0.7.2 DEV ..
        using latest standard osgrid distributions..

        For others interested some links around the tree module

        http://forums.osgrid.org/viewtopic.php?f=9&t=2865
        <http://forums.osgrid.org/viewtopic.php?f=9&t=2865> (also with
        a nice zip file
        for .xml corpses)
        http://forums.osgrid.org/viewtopic.php?f=9&t=1225
        <http://forums.osgrid.org/viewtopic.php?f=9&t=1225> more about
        trees how.to <http://how.to>
        etc.
        http://www.youtube.com/watch?v=-FwveV_Egtc a youtube video
        
http://tgib.co.uk/2011/01/02/how-to-use-the-opensim-tree-module-to-grow-tree
        s/ a blog and howto

        Wordfromthe Wise


        -----Ursprüngliche Nachricht-----
        Von: [email protected]
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        [mailto:[email protected]
        <mailto:[email protected]>] Im Auftrag
        von Dolma
        Dollinger
        Gesendet: Donnerstag, 6. Oktober 2011 17:07
        An: [email protected]
        <mailto:[email protected]>
        Betreff: Re: [Opensim-users] Tree module will be removed from
        open-simulator?

        The tree module is geat! I used it to create seaweeds in all
        underwater sims
        of DWGrid. Dont dare think if I would have to plant those by hand

        Greetings, Dolma

        On Wed, Oct 5, 2011 at 7:47 PM, DutchGlory <[email protected]
        <mailto:[email protected]>> wrote:

            Tree module will be removed from open-simulator?  it
            hasn't been used
            for a long time.
            Not sure if opens-users liked it or not...

            dutch

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-- The Twilight's Green Illuminate Beam,
    This Great ImBalance, that I've seen,
    That Trees Got Icy Branches and,
    The Good In Bad, That God I've Been.

    http://tgib.co.uk/

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I would love to see it advance to where it would put out our own sculpted trees. I could make trees of the same kind from saplings to older and let them age properly, of corse speded up. Do the same for many kinds and have this make entire randome forest. I think it owuld be fun to explore. I am probably asking to much, but maybe with a check to see if the tree placement is above water level, or not place trees in a position that contains a solid prim, so only place trees would rez would be on actaul land.

That way trees wouldn't grow in houses and such. I am probably asking to much, but really I was hoping eventually the trees modual would (parden the use of the word) Grow to this level of technology.

InuYasha.

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