What about the NPC inventory? If I try to use a notecard that I created in another grid, the servers complains that the avatar has no inventory and cannot render it. And in fact, it remains just a cloud. Anyone has a workaround? … Other than re-creating a notecard for each avatar in each world, I already thought about this one...
Le 14 oct. 2011 à 16:14, Justin Clark-Casey a écrit : > This is both a design and technical choice. > > There's no existing technical structure for easy NPC persistence (persisting > user identities is not the same). So it would take a ton of work to create > and I would have to predict what people would need and how they would use it. > > Recreating the avatars as required in scripts, as Marcus discussed, is far > easier. It allows people to do exactly what they need and if a very common > solution emerges then server support could eventually be added. > > On 13/10/11 21:00, Ai Austin wrote: >> >>> ...since NPC UUIDs aren't persistent, >> >> I know Justin said that NPCs disappeared when a server was restarted, but I >> wonder if there is a reason for that either >> technically or as a design choice? >> >> I am wanting to have a set of NPCs as assistants set up with MyCyberTwin >> chat capabilities and left in I-Rooms to assist >> users. Rather than simple 3D people like objects. But of course they all >> need to be set back up after server restart. >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > -- > Justin Clark-Casey (justincc) > http://justincc.org/blog > http://twitter.com/justincc > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
