What about the NPC inventory? If I try to use a notecard that I created in 
another grid, the servers complains that the avatar has no inventory and cannot 
render it. And in fact, it remains just a cloud. Anyone has a workaround? … 
Other than re-creating a notecard for each avatar in each world, I already 
thought about this one...



Le 14 oct. 2011 à 16:14, Justin Clark-Casey a écrit :

> This is both a design and technical choice.
> 
> There's no existing technical structure for easy NPC persistence (persisting 
> user identities is not the same).  So it would take a ton of work to create 
> and I would have to predict what people would need and how they would use it.
> 
> Recreating the avatars as required in scripts, as Marcus discussed, is far 
> easier.  It allows people to do exactly what they need and if a very common 
> solution emerges then server support could eventually be added.
> 
> On 13/10/11 21:00, Ai Austin wrote:
>> 
>>> ...since NPC UUIDs aren't persistent,
>> 
>> I know Justin said that NPCs disappeared when a server was restarted, but I 
>> wonder if there is a reason for that either
>> technically or as a design choice?
>> 
>> I am wanting to have a set of NPCs as assistants set up with MyCyberTwin 
>> chat capabilities and left in I-Rooms to assist
>> users. Rather than simple 3D people like objects. But of course they all 
>> need to be set back up after server restart.
>> 
>> _______________________________________________
>> Opensim-users mailing list
>> [email protected]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>> 
> 
> 
> -- 
> Justin Clark-Casey (justincc)
> http://justincc.org/blog
> http://twitter.com/justincc
> _______________________________________________
> Opensim-users mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

Reply via email to