Well. So did I, without luck.

I have a simulator attached to OSGrid and another one attached to my own grid.

I made an oar backup of the whole region containing my NPC rezzers in OSgrid 
(thus, including the notecards, and the NPC were even razzed at the time of the 
backup).

I restored this backup in a region in my grid and… Nothing, clouds and that's 
all. All the notecards made in OSgrid didn't work in my world.

I tried to reverse the test: while the copy of the region was in my world, I 
added other rezzers that I had made in my world (thus, working on the copy). I 
made a full backup and restored in in the original region in OSGrid and same 
thing: only rezzers made in OSgrid worked.

I must add that all these tests were made exactly with the same avatar, same 
outfit… Even an outfit that I made entirely myself from skin to clothes and 
hair. So, It's not something about rights. I also made tests with the contrary: 
avatars made only with assets coming from shops in OSgrid. Same non-result.




Le 14 oct. 2011 à 20:45, Justin Clark-Casey a écrit :

> You cannot just copy and paste the notecard.  To transfer the necessary 
> appearance and any attachments the notecard must be saved and reloaded within 
> an IAR or OAR.
> 
> On 14/10/11 16:41, Gudule Lapointe wrote:
>> What about the NPC inventory? If I try to use a notecard that I created in 
>> another grid, the servers complains that the avatar has no inventory and 
>> cannot render it. And in fact, it remains just a cloud. Anyone has a 
>> workaround? … Other than re-creating a notecard for each avatar in each 
>> world, I already thought about this one...
>> 
>> 
>> 
>> Le 14 oct. 2011 à 16:14, Justin Clark-Casey a écrit :
>> 
>>> This is both a design and technical choice.
>>> 
>>> There's no existing technical structure for easy NPC persistence 
>>> (persisting user identities is not the same).  So it would take a ton of 
>>> work to create and I would have to predict what people would need and how 
>>> they would use it.
>>> 
>>> Recreating the avatars as required in scripts, as Marcus discussed, is far 
>>> easier.  It allows people to do exactly what they need and if a very common 
>>> solution emerges then server support could eventually be added.
>>> 
>>> On 13/10/11 21:00, Ai Austin wrote:
>>>> 
>>>>> ...since NPC UUIDs aren't persistent,
>>>> 
>>>> I know Justin said that NPCs disappeared when a server was restarted, but 
>>>> I wonder if there is a reason for that either
>>>> technically or as a design choice?
>>>> 
>>>> I am wanting to have a set of NPCs as assistants set up with MyCyberTwin 
>>>> chat capabilities and left in I-Rooms to assist
>>>> users. Rather than simple 3D people like objects. But of course they all 
>>>> need to be set back up after server restart.
>>>> 
>>>> _______________________________________________
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>>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>> 
>>> 
>>> 
>>> --
>>> Justin Clark-Casey (justincc)
>>> http://justincc.org/blog
>>> http://twitter.com/justincc
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>> 
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> 
> 
> -- 
> Justin Clark-Casey (justincc)
> http://justincc.org/blog
> http://twitter.com/justincc
> _______________________________________________
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