You're right, this is an oversight - the uuid gatherer is not yet inspecting 
these notecards.

Please could you file a mantis with these details.  Thanks.

On 15/10/11 01:53, Gudule Lapointe wrote:
Well. So did I, without luck.

I have a simulator attached to OSGrid and another one attached to my own grid.

I made an oar backup of the whole region containing my NPC rezzers in OSgrid 
(thus, including the notecards, and the NPC were even razzed at the time of the 
backup).

I restored this backup in a region in my grid and… Nothing, clouds and that's 
all. All the notecards made in OSgrid didn't work in my world.

I tried to reverse the test: while the copy of the region was in my world, I 
added other rezzers that I had made in my world (thus, working on the copy). I 
made a full backup and restored in in the original region in OSGrid and same 
thing: only rezzers made in OSgrid worked.

I must add that all these tests were made exactly with the same avatar, same 
outfit… Even an outfit that I made entirely myself from skin to clothes and 
hair. So, It's not something about rights. I also made tests with the contrary: 
avatars made only with assets coming from shops in OSgrid. Same non-result.




Le 14 oct. 2011 à 20:45, Justin Clark-Casey a écrit :

You cannot just copy and paste the notecard.  To transfer the necessary 
appearance and any attachments the notecard must be saved and reloaded within 
an IAR or OAR.

On 14/10/11 16:41, Gudule Lapointe wrote:
What about the NPC inventory? If I try to use a notecard that I created in 
another grid, the servers complains that the avatar has no inventory and cannot 
render it. And in fact, it remains just a cloud. Anyone has a workaround? … 
Other than re-creating a notecard for each avatar in each world, I already 
thought about this one...



Le 14 oct. 2011 à 16:14, Justin Clark-Casey a écrit :

This is both a design and technical choice.

There's no existing technical structure for easy NPC persistence (persisting 
user identities is not the same).  So it would take a ton of work to create and 
I would have to predict what people would need and how they would use it.

Recreating the avatars as required in scripts, as Marcus discussed, is far 
easier.  It allows people to do exactly what they need and if a very common 
solution emerges then server support could eventually be added.

On 13/10/11 21:00, Ai Austin wrote:

...since NPC UUIDs aren't persistent,

I know Justin said that NPCs disappeared when a server was restarted, but I 
wonder if there is a reason for that either
technically or as a design choice?

I am wanting to have a set of NPCs as assistants set up with MyCyberTwin chat 
capabilities and left in I-Rooms to assist
users. Rather than simple 3D people like objects. But of course they all need 
to be set back up after server restart.

_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users



--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users



--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users


_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users



--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

Reply via email to