On 10/31/2011 02:44 AM, Cider Jack wrote:
Thanks for the suggestion Chris, so I gave Baliwick a try.
Unfortunately, it didn't seem to do the trick.
There's support in Blender/Primstar2 editing SL raw format files.
http://blog.machinimatrix.org/
Look at the release notes for v193 and v197.
Mike
When I loaded a raw file that I had saved from OS, it was just random
speckles of pixels, looked like it had been corrupted. I uploaded the
raw onto another sim, and it came through fine, so it wasn't a corrupt
raw file.
I also downloaded a raw from a different sim, and got the same result
- just a window full of randomized pixels.
I got copies of the basic raw files from the SL wiki, and those load
into Baliwick just fine, so I'm guessing SL uses a different raw
format than OS?
So anyway, Baliwick won't do what I need (nor will Terragen fwiw),
which is convert the raw (.f32) format to a bitmap such as .png so I
can edit it with GIMP. Anyone else have any other ideas how this can
be accomplished?
On 10/31/11, Chris<[email protected]> wrote:
You might be able to do something with Bailiwick
http://www.spinmass.com/Software/Bailiwick.aspx
Not sure though but it has some import and export options that might be
useful =)
Good luck!
On 10/30/2011 10:04 PM, Cider Jack wrote:
I need to convert a RAW file (.f32 format, according to the OS wiki)
to a raster bitmap that can be edited using GIMP then convert it back
into an OS compatible RAW format. Actually converting it back wouldn't
matter so much in this case, as I could just upload it as a heightmap
via the console. I would prefer a GIMP plugin for convenience sake, of
course, but not mandatory. Have tried the UFRaw plugin, but it doesn't
support .f32.
Have also tried ImageMagik, but with the same results. There are about
another half-dozen (free/open) in the list on Wikipedia, but I'd
rather not trial-and-error them all :)
Anyone know how this can be done? Not finding anything on the web.
~!CJ
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