Normally we can not edit and move an avatar or NPC, if you were able to select 
an NPC ("the three axes appear ...") it's because you have selectionned in 
passing over an attachment as some clothing or hair or accessory.

However, using the Advanced menu::Character::Character Tests:Allow Select 
Avatar (Imprudence viewer) or the Develop menu::Avatar::Character Tests:Allow 
Select Avatar (Viewer 3) we can select and edit an avatar. By doing this, what 
you describe is vefified: the NPC disappears or rather no longer displayed on 
the screen but the mini-map shows that it is in the same place.
When ordering by script these invisible avatars to move or to fly, we see that 
the green dots move on the mini-map. After a short time, we find these moving 
avatars appear as clouds.

I think the best solution is to uncheck "Allow Select Avatar".

GCI
  ----- Original Message ----- 
  From: Garmin Kawaguichi 
  Sent: Wednesday, December 07, 2011 12:38 PM
  Subject: Re: [Opensim-users] Inquiry about OpenSim NPC

  2) ??? I'll try that when I'll have a few time
  GCI
    ----- Original Message ----- 
    From: TanLu 
    Subject: [Opensim-users] Inquiry about OpenSim NPC
    (2) When I click the NPC under the building mode, the three axes appear as 
usual. But when I try to move the NPC by dragging it along the axis, the NPC 
disappears once I release the mouse button. Moreover, through the 
osGetAvatarList() function, I find the NPC is still in the region! I wander is 
this a bug on the current NPC function, or did I do something wrong?
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

Reply via email to