On 12/13/2011 7:21 AM, Bob Wellman wrote:
1) Adding OS_NPC_RUN and OS_NPC_NO_RUN options to osNpcMoveToTarget. Default should be OS_NPC_NO_RUN which would work as now. The option OS_NPC_RUN would move the NPC at running speed and use a run animation rather than a walk animation.
An alternate way to control your NPC's speed is to use osSetSpeed (http://opensimulator.org/wiki/OsSetSpeed). This is actually pretty useful as it has the advantage of not just speeding up your NPC, but also lets you slow it down. The only rather tiny downside is that you have to start and stop your own running animation.
Marcus Llewellyn
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