Thanks, folks. I'm sorry, I don't think I saw Garmin's reply.
And, the ODE issue seems reasonable. So then, might the answer be ... what? Chris ----- Original Message ----- From: "Justin Clark-Casey" <[email protected]> To: <[email protected]> Sent: Wednesday, December 07, 2011 5:48 PM Subject: Re: [Opensim-users] crowded avatars cause jumping behavior > I think Garmin may well be right about the bent legs issue. > > However, the popping up is probably an ODE physics issue. ODE surrounds each avatar with an invisible capsule as a > simple approximation for physics purposes. I can imagine this if many avatars in a small space one of these capsules > might get squeezed up so it rests on top of the others. > > On 07/12/11 03:24, Ovi Chris Rouly wrote: > > Folks, > > I've got a silly question. Perhaps someone knows the simple (or better still complex) answer. > > Why, when a group of avatars all crowd into the corner of a room and push each other "hard," do some of the avatars pop > > up and 1) stand on each other's shoulders? And, 2) why do the avatars that jumped up in this uncontrolled way have their > > legs bend up like "hair pins" or "paper clips?" > > The pushing *IS MANDATORY* but the popping-up is "ANNOYING*. The bent legs seems like a bug. > > Thanks, > > Chris > > > > > > > > _______________________________________________ > > Opensim-users mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-users > > > -- > Justin Clark-Casey (justincc) > http://justincc.org/blog > http://twitter.com/justincc > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
