I do not think it is that. The same crash occurs on a identically set up system on a freshly imported OAR sim. But thanks for the tip :)

Regards

Klaus

On 03.01.2012 19:16, Teravus Ovares wrote:
Just a FYI, this is probably related to the heightfield. Backup your terrain and then reset it to a flat one and try again.
Teravus

On Mon, Jan 2, 2012 at 5:19 PM, Klaus-E. Klingner <[email protected] <mailto:[email protected]>> wrote:

    Turning everything back to the original files I copied all the
    physics related files from the original distro into the diva
    distro. For a while everything was fine. Then it crashed again.
    This time with this message:


    Native stacktrace:

           mono() [0x494e01]
           mono() [0x4e62bf]
           mono() [0x41b769]
           /lib64/libpthread.so.0(+0xf2d0) [0x7f44d8c2a2d0]
/opt/opensim/diva-r16915/bin/libode-x86_64.so(_Z12dCollideCCTLP6dxGeomS0_iP12dContactGeomi+0x5c2)
    [0x7f4493cccc22]
           [0x410e6541]


    Debug info from gdb:


    =================================================================
    Got a SIGSEGV while executing native code. This usually indicates

    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================

    Regards,

    Klaus

    On 02.01.2012 23:02, Klaus-E. Klingner wrote:

        BTW in V 07.0.2 the problem wasn't there. I tried to replace
        the old libode from 0.7.2 with the ones from the old version,
        but Opensim would no longer  start. So I assume something has
        changed with the physics from one version to another.

        Regards,

        Klaus

        On 02.01.2012 22:51, Klaus-E. Klingner wrote:

            Hallo,

            thanks, Justin, for the tip. I tried it, but it did not
            help. Still getting the ODE-crash (in addition one of the
            regions doesn't load for some strange reason, with bullet
            it loads again :/):

            terminate called after throwing an instance of
            'std::bad_alloc'
             what():  std::bad_alloc
            Stacktrace:

             at (wrapper managed-to-native) Ode.NET.d.Collide
            (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff>
             at OpenSim.Region.Physics.OdePlugin.OdeScene.near
            (intptr,intptr,intptr) <0x0054f>
             at (wrapper native-to-managed)
            OpenSim.Region.Physics.OdePlugin.OdeScene.near
            (intptr,intptr,intptr) <0xffffffff>
             at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2
            (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff>
             at
            OpenSim.Region.Physics.OdePlugin.OdeScene.collision_optimized
            (single) <0x0052f>
             at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate
            (single) <0x00c1f>
             at
            OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics
            (double) <0x00046>
             at OpenSim.Region.Framework.Scenes.Scene.Update () <0x00627>
             at OpenSim.Region.Framework.Scenes.Scene.Heartbeat ()
            <0x00047>
             at System.Threading.Thread.StartUnsafe () <0x00071>
             at (wrapper runtime-invoke)
            object.runtime_invoke_void__this__
            (object,intptr,intptr,intptr) <0xffffffff>

            Native stacktrace:

                   mono() [0x494e01]
                   /lib64/libpthread.so.0(+0xf2d0) [0x7fcec95552d0]
                   /lib64/libc.so.6(gsignal+0x35) [0x7fcec920bab5]
                   /lib64/libc.so.6(abort+0x186) [0x7fcec920cfb6]
/usr/lib64/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x11d)
            [0x7fce8838ca9d]
                   /usr/lib64/libstdc++.so.6(+0xbccb6) [0x7fce8838acb6]
                   /usr/lib64/libstdc++.so.6(+0xbcce3) [0x7fce8838ace3]
                   /usr/lib64/libstdc++.so.6(+0xbcdee) [0x7fce8838adee]
                   /usr/lib64/libstdc++.so.6(_Znwm+0x7d) [0x7fce8838b1fd]
                   /usr/lib64/libstdc++.so.6(_Znam+0x9) [0x7fce8838b2b9]
/opt/opensim/diva-r16915/bin/libode-x86_64.so(_ZN13dxHeightfield20allocateHeightBufferEmm+0x54)
            [0x7fce88619f74]
/opt/opensim/diva-r16915/bin/libode-x86_64.so(_ZN13dxHeightfield23dCollideHeightfieldZoneEiiiiP6dxGeomiiP12dContactGeomi+0x1b0)
            [0x7fce8861a690]
/opt/opensim/diva-r16915/bin/libode-x86_64.so(_Z19dCollideHeightfieldP6dxGeomS0_iP12dContactGeomi+0x23a)
            [0x7fce8861b81a]
                   [0x41aeafc1]

            Debug info from gdb:


            =================================================================
            Got a SIGABRT while executing native code. This usually
            indicates
            a fatal error in the mono runtime or one of the native
            libraries
            used by your application.
            =================================================================
            Regards,

            Klaus

            On 02.01.2012 21:50, Justin Clark-Casey wrote:

                Please see [1] and [2] for more information on these
                ODE crashes.

                Essentially, we've narrowed it down to a problem using
                the default ODE collider with more than 1 region.
                 Stress tests with 20 bots constantly teleporting
                around one region (or between two simulators in a grid
                each running 1 region) do not trigger the ODE crash
                even after many hours.

                The same stress test with 20 bots teleporting between
                two regions on the same system, even where the regions
                are 10 map spaces apart, always triggers the collider
                crash sooner or later.  Sometimes this occurs almost
                immediately, sometimes only after an hour or so.

                Compiling ODE with the older collider (GIMPACT instead
                of OPCODE) doesn't see this crash.

                My chief suspicion is that there's actually an
                ODE/collider memory freeing bug.  I suspect that it's
                not very usual to run more than one physics 'world' in
                a program (in OpenSimulator, each region runs its own
                world).  It could also be a problem with OpenSim's
                P/Invoke interface to ODE causing collision objects to
                be freed at the wrong time, but I'm currently
                discounting that because we don't see the same failure
                with two simulators each with a single region, and ODE
                scenes at the OpenSim level are entirely separate,
                even though they aren't in the ODE library itself.

                [1] contains a link in the comments to an ODE Linux 64
                bit library I compiled using the GIMPACT collider, if
                you're running that platform and want to try it.  This
                will work on any recent version of OpenSim (probably
                even 0.6.9).

                Using a linux distro version of ode probably won't fix
                this problem as I expect they will have compiled it
                using OPCODE.  OpenSimulator only every uses the ODE
                library bundled in its bin directory, unless you start
                symlinking or similar.

                [1] http://opensimulator.org/mantis/view.php?id=3251
                [2] http://opensimulator.org/mantis/view.php?id=4553

                On 01/01/12 20:23, Klaus-E. Klingner wrote:

                    Hallo,

                    Thanks for the tip. But I am not using any mesh in
                    my sim :(

                    Basically I am using the DIVA because of the wifi,
                    but think I will switch once the new GUI is done,
                    that was written
                    about here on the list. Do not have time to write
                    one myself atm.

                    Regards,

                    Klaus

                    On 01.01.2012 14:38, M.E. Verhagen wrote:

                        Happy new year !

                        One other thing what seems to trigger ode
                        crashes seem to faulty meshes, you can
                        reconize these from opensim log lines
                        like:

                        10:49:19 - [MESH]: no recognized physics mesh
                        found in mesh asset

                        11:06:40 - [MESH]: asset data is zero length

                        06:40 - [MESH]: experimental mesh proxy
                        generation for
                        defaultMesh/9af57c73-8ef4-42f1-9415-46e8491213cd

                        Try to find these inworld and delete them. On
                        my box the ode crashes were less fequent after
                        deleting those.

                        The case with the libode is that it does not
                        seem to be compatible with some systems
                        luckely most system already have
                        a libode in their repo why not use that libode ?
                        I am using a git version, not the diva. Could
                        be that some recent updates on the odescene
                        also prevent some crashes.

                        Op zaterdag 31 december 2011 schreef Klaus-E.
                        Klingner ([email protected]
                        <mailto:[email protected]>
                        <mailto:[email protected]
                        <mailto:[email protected]>>) het
                        volgende:
                        > <sigh> I have to correct myself. The world
                        just crashed again with exactly the same error :(
                        >
                        > Regards,
                        >
                        > Klaus
                        >
                        > On 31.12.2011 18:19, Klaus-E. Klingner wrote:
                        >
                        > Hallo,
                        >
                        > thank you for the tip. However it did not
                        fix the problem :/ I still got the same crash.
                        However I noticed that the
                        ode-file in the physics folder of DIVA is
                        different from the one in the original OpenSim
                        0.72-download. I copied that
                        over, started the world and that seems to have
                        done the trick. Now I just have to figure out
                        a way to one of the sims
                        that suddenly disappeared :/
                        >
                        > Regards and a happy and a happy new year,
                        >
                        > Klaus
                        >
                        >
                        > Additional remark:
                        >
                        > To install the libode on SuSe you have to
                        add the OpenSuSE-Gamerepository with
                        >
                        > zypper addrepo
                        
http://download.opensuse.org/repositories/games/openSUSE_11.4/
                        opensuse-games-x86_64
                        >
                        > and then install libode using
                        >
                        > zypper install libode1
                        >
                        > On 31.12.2011 16:57, M.E. Verhagen wrote:
                        >
                        >
                        >
                        > I had the same sort of ode crashes, i
                        installed ode on my system with 'yum install
                        ode' and deleted the libode.so
                        from the opensim bin dir, after wich i
                        simlinked the lib to make sure opensim uses
                        it. I also downloaded
                        
https://github.com/downloads/justincc/opensim/libode.so-x86_64.so,
                        and the crashes stopped.
                        >
                        >
                        >
                        > On suse this would something like these
                        commands:
                        >
                        > yum install libode
                        >
                        > cd /opt/opensim/diva-r16915/bin
                        >
                        > wget
                        
https://github.com/downloads/justincc/opensim/libode.so-x86_64.so
                        >
                        > rm libode.so
                        >
                        > rm libode-x86_64.so
                        >
                        > mv libode.so-x86_64.so
                        <http://libode.so-x86_64.so/>
                        <http://libode.so-x86_64.so
                        <http://libode.so-x86_64.so/>> libode-x86_64.so
                        >
                        > ln /usr/lib64/libode.so.1.1.1 libode.so
                        >
                        >
                        > I am not sure if there is a libode.so.1.1.1,
                        it could named differently, but just symlink it.
                        > In theory the symlink is not needed, but it
                        cannot hurt.
                        >
                        >
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                        <mailto:[email protected]>
                        <mailto:[email protected]
                        <mailto:[email protected]>>
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                        >


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