That's curious - it's a new error to me.

Are you using OpenSim.exe or OpenSim.32Launch.exe? My initial suspicion would be that this could be a bug in 64-bit ODE. Unfortunately, that could take some time to address, especially if it's an ODE bug.

Avatars are the main trigger for physics, though ODE also comes into play if objects are actively colliding with one another or the ground (whether through scripting or because they are physics-enabled).

On 11/04/12 19:36, Fleep Tuque wrote:
Just updating on this thread, we're running 0.7.3 in grid mode on a windows 
64bit system and just this morning started
seeing a perhaps related ODE error, though nothing on the console itself, it 
pops up a Windows error that reads:

ODE INTERNAL ERROR 1

assertion"nMinX <nMaxX) && (nMinZ < nMaxZ)" failed in 
..\..\ode\sc\heightfield.cpp:1783


Then Opensim crashes to prompt with no additional information.

There were no users logged in at all, so wasn't triggered by an avatar 
colliding with anything, but we do have physics
enabled (and need to have it).  Just adding as a data point, we'll probably at 
least temporarily turn off physics to see
if that stops the crashing.

- Chris/Fleep


Chris M. Collins (SL/OS: Fleep Tuque)
Center for Simulations & Virtual Environments Research (UCSIM)
UCIT Instructional & Research Computing
University of Cincinnati
406A Zimmer Hall
315 College Drive
PO BOX 210088
Cincinnati, OH 45221-0088
[email protected] <mailto:[email protected]>
(513) 556-3018

http://ucsim.uc.edu

On Fri, Jan 6, 2012 at 4:34 PM, Justin Clark-Casey <[email protected] 
<mailto:[email protected]>> wrote:

    Ok, so at least it's not completely insane.  If physical objects aren't 
important to you then I suggest running with
    this setting for now until/if git master physics libraries are updated or 
some other change is made.

    Or you may want to see how many "Active objects" are in the script stats 
(active objects are physical objects) and
    try removing them if they shouldn't be there.  Unfortunately, you might 
need to hunt for them.


    On 06/01/12 21:18, Klaus-E. Klingner wrote:

        Hallo Justin,

        this seems to be working. Without problems.

        Regards,

        Klaus

        On 05.01.2012 00:07, Justin Clark-Casey wrote:

            What happens if you set physical_prim = false in [Startup] with no 
avatars? As this prevents prims
            temporarily being
            physical then there will be no colliding active at all and nothing 
should crash. If it still does then
            something more
            bizarre is going on.

            On 04/01/12 23:04, Klaus-E. Klingner wrote:

                Done. Without success :( Same result. This time even without an 
avatar online. It crashed shortly after
                the world
                started.

                Regards

                Klaus

                Von meinem iPad gesendet

                Am 04.01.2012 um 23:20 schrieb "M.E. Verhagen"<[email protected] 
<mailto:[email protected]>>__:

                    I also changed the ulimit settings in the limits.conf file 
in /etc/security/limits.conf

                    Changing the ulimit with the ulimit -s 212144 does not seem 
to be persistent, it gets setted back.

                    The values I entered are:

                    * hard stack 524288
                    * soft stack 524288
                    * soft nofile 2048
                    * hard nofile 2048
                    * soft memlock 256
                    * hard memlock 256

                    The settings get effective after a reboot.

                    As a bonus OpenSim uses a thirth less memory !

                    You can try experimenting with these values, you should be 
carefull though these settings (just like
                    the sysctl -a)
                    can reduce crashes, increase system speed and reduce memory 
usage, but false settings can also also
                    cause system
                    unresponsiveness and system crashes.

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