Ok, so at least it's not completely insane. If physical objects aren't important to you then I suggest running with this setting for now until/if git master physics libraries are updated or some other change is made.

Or you may want to see how many "Active objects" are in the script stats (active objects are physical objects) and try removing them if they shouldn't be there. Unfortunately, you might need to hunt for them.

On 06/01/12 21:18, Klaus-E. Klingner wrote:
Hallo Justin,

this seems to be working. Without problems.

Regards,

Klaus

On 05.01.2012 00:07, Justin Clark-Casey wrote:
What happens if you set physical_prim = false in [Startup] with no avatars? As 
this prevents prims temporarily being
physical then there will be no colliding active at all and nothing should 
crash. If it still does then something more
bizarre is going on.

On 04/01/12 23:04, Klaus-E. Klingner wrote:
Done. Without success :( Same result. This time even without an avatar online. 
It crashed shortly after the world
started.

Regards

Klaus

Von meinem iPad gesendet

Am 04.01.2012 um 23:20 schrieb "M.E. Verhagen"<[email protected]>:

I also changed the ulimit settings in the limits.conf file in 
/etc/security/limits.conf

Changing the ulimit with the ulimit -s 212144 does not seem to be persistent, 
it gets setted back.

The values I entered are:

* hard stack 524288
* soft stack 524288
* soft nofile 2048
* hard nofile 2048
* soft memlock 256
* hard memlock 256

The settings get effective after a reboot.

As a bonus OpenSim uses a thirth less memory !

You can try experimenting with these values, you should be carefull though 
these settings (just like the sysctl -a)
can reduce crashes, increase system speed and reduce memory usage, but false 
settings can also also cause system
unresponsiveness and system crashes.

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http://justincc.org/blog
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