I agree with Fleep on this. Typically in SL, I created a group, deeded
the land to the group, and in that group given contractors, admins
these kinds of powers.

-Rick

On Fri, Feb 3, 2012 at 10:00 AM, Miller, Peter <[email protected]> wrote:
> Re SL, I suspect the equivalent forced teleport will fall within the scope
> of the new creators program.
>
>
>
> "To prevent abuse of these tools, we will introduce a "creators" program in
> which verified members will be given access to these very powerful
> capabilities." Rodvik Linden's end-of-year blog in the context of Linden
> Realms toolset.
>
>
>
> So non-standard there too.
>
>
>
> Best wishes
>
>
>
> Peter
>
> ________________________________
> From: [email protected]
> [[email protected]] on behalf of Fleep Tuque
> [[email protected]]
> Sent: 03 February 2012 13:29
> To: [email protected]
> Subject: Re: [Opensim-users] osTeleportAgent. Allowed threat level ...
>
> I can understand worries about griefers, but unfortunately requiring that
> the object owner and parcel owner be the same for osTeleportAgent to work
> makes it useless for collaborative building.  I hire students to build so I
> don't have to futz with every little detail, I'm not going to log in every
> time they need a simple teleporter set, that's just silly.
>
> I don't understand why it can't work just like Second Life where the
> permission to build on the land is the control rather than a limitation on
> the function itself.
>
> - Chris/Fleep
>
>
> Chris M. Collins (SL/OS: Fleep Tuque)
> Center for Simulations & Virtual Environments Research (UCSIM)
> UCIT Instructional & Research Computing
> University of Cincinnati
> 406A Zimmer Hall
> 315 College Drive
> PO BOX 210088
> Cincinnati, OH 45221-0088
> [email protected]
> (513) 556-3018
>
> http://ucsim.uc.edu
>
> On Wed, Feb 1, 2012 at 12:21 PM, Chris <[email protected]> wrote:
>>
>> I'm pretty sure it's to keep potential griefers from abusing the function
>> and making a mass random teleporter and flinging people around all over the
>> place.
>>
>>
>> On 1/30/2012 1:39 PM, OpenSimFan wrote:
>>>
>>> for osTeleportAgent, why do you need a Severe threat level?  its not a
>>> dangerous function...
>>>
>>>
>>>
>>> OpenSimFan
>>>
>>>
>>> -----
>>> _________________________________________
>>> OpenSimFan
>>> My Opensim/Second Life Blog
>>> http://verwijs.wordpress.com
>>> (Dutch, basic hardware/software help  windows, Mac, Linux)
>>> http://verwijs-pc.nl
>>> My Twitter Page:
>>> http://twitter.com/OpenSimFan
>>> My Facebook page (be my friend, please )
>>> http://www.facebook.com/andre.verwijs
>>> .
>>> --
>>> View this message in context:
>>> http://opensim-users.2152040.n2.nabble.com/osTeleportAgent-Allowed-threat-level-tp7237778p7237778.html
>>> Sent from the opensim-users mailing list archive at Nabble.com.
>>> _______________________________________________
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>>>
>>
>>
>> --
>> OpenSim: 9 Region Standalone on 0.7.3 Dev
>> Physics: Open Dynamics Engine
>> OS: Windows XP 32 Bit
>> CPU: AMD Phenom II X4 840 3.2 GHz
>> Memory: 3 GB DDR3
>> Database: MySQL 5.1.11
>>
>>
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>
>
>
> _______________________________________________
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>



-- 
Rick Anderson
Director of Virtual Worlds
Division of Continuing Studies (DoCS)
Rutgers University
(732) 586-3265
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