Yes, the doc is probably out of date - the condition you mentioned below is no longer enforced in dev code (and so won't
be in 0.7.3).
This is because the facilities to control who can call certain os functions, as smxy mentioned, has been improved. The
effective documentation for this is in the [XEngine] section of OpenSim.ini.example - I don't know if a clearer
explanation has made it onto the wiki yet.
osTeleportAgent is something one has to be very careful with as you can imagine the chaos if anybody were allowed to
call it. Therefore, I think it makes sense to give it the highest 'threat' level.
On 03/02/12 18:22, Fleep Tuque wrote:
Hmm ok, maybe the documentation on the wiki is just out of date?
http://opensimulator.org/wiki/OsTeleportAgent
" For osTeleportAgent() to work, the owner of the prim containing the script
must be the same as the parcel that the
avatar is currently on. If this isn't the case then the function fails silently.
"
- Chris/Fleep
Chris M. Collins (SL/OS: Fleep Tuque)
Center for Simulations & Virtual Environments Research (UCSIM)
UCIT Instructional & Research Computing
University of Cincinnati
406A Zimmer Hall
315 College Drive
PO BOX 210088
Cincinnati, OH 45221-0088
[email protected] <mailto:[email protected]>
(513) 556-3018
http://ucsim.uc.edu
On Fri, Feb 3, 2012 at 11:30 AM, Shaun Erickson <[email protected]
<mailto:[email protected]>> wrote:
You can allow osTeleportAgent to work for groups too, I believe. Michelle
added a number of different ways that
permissions for this function could be set, which were not getting used
because the hard coding of it to only work
for the land owner was overriding it, which is why I advocated for that
restriction's removal. Saying who can use it
is actually very flexible now.
-ste
On Feb 3, 2012, at 10:26 AM, Rick Anderson <[email protected]
<mailto:[email protected]>> wrote:
> I agree with Fleep on this. Typically in SL, I created a group, deeded
> the land to the group, and in that group given contractors, admins
> these kinds of powers.
>
> -Rick
>
> On Fri, Feb 3, 2012 at 10:00 AM, Miller, Peter <[email protected]
<mailto:[email protected]>> wrote:
>> Re SL, I suspect the equivalent forced teleport will fall within the
scope
>> of the new creators program.
>>
>>
>>
>> "To prevent abuse of these tools, we will introduce a "creators"
program in
>> which verified members will be given access to these very powerful
>> capabilities." Rodvik Linden's end-of-year blog in the context of Linden
>> Realms toolset.
>>
>>
>>
>> So non-standard there too.
>>
>>
>>
>> Best wishes
>>
>>
>>
>> Peter
>>
>> ________________________________
>> From: [email protected]
<mailto:[email protected]>
>> [[email protected]
<mailto:[email protected]>] on behalf of Fleep Tuque
>> [[email protected] <mailto:[email protected]>]
>> Sent: 03 February 2012 13:29
>> To: [email protected]
<mailto:[email protected]>
>> Subject: Re: [Opensim-users] osTeleportAgent. Allowed threat level ...
>>
>> I can understand worries about griefers, but unfortunately requiring
that
>> the object owner and parcel owner be the same for osTeleportAgent to
work
>> makes it useless for collaborative building. I hire students to build
so I
>> don't have to futz with every little detail, I'm not going to log in
every
>> time they need a simple teleporter set, that's just silly.
>>
>> I don't understand why it can't work just like Second Life where the
>> permission to build on the land is the control rather than a limitation
on
>> the function itself.
>>
>> - Chris/Fleep
>>
>>
>> Chris M. Collins (SL/OS: Fleep Tuque)
>> Center for Simulations & Virtual Environments Research (UCSIM)
>> UCIT Instructional & Research Computing
>> University of Cincinnati
>> 406A Zimmer Hall
>> 315 College Drive
>> PO BOX 210088
>> Cincinnati, OH 45221-0088
>> [email protected] <mailto:[email protected]>
>> (513) 556-3018 <tel:%28513%29%20556-3018>
>>
>> http://ucsim.uc.edu
>>
>> On Wed, Feb 1, 2012 at 12:21 PM, Chris <[email protected]
<mailto:[email protected]>> wrote:
>>>
>>> I'm pretty sure it's to keep potential griefers from abusing the
function
>>> and making a mass random teleporter and flinging people around all
over the
>>> place.
>>>
>>>
>>> On 1/30/2012 1:39 PM, OpenSimFan wrote:
>>>>
>>>> for osTeleportAgent, why do you need a Severe threat level? its not a
>>>> dangerous function...
>>>>
>>>>
>>>>
>>>> OpenSimFan
>>>>
>>>>
>>>> -----
>>>> _________________________________________
>>>> OpenSimFan
>>>> My Opensim/Second Life Blog
>>>> http://verwijs.wordpress.com
>>>> (Dutch, basic hardware/software help windows, Mac, Linux)
>>>> http://verwijs-pc.nl
>>>> My Twitter Page:
>>>> http://twitter.com/OpenSimFan
>>>> My Facebook page (be my friend, please )
>>>> http://www.facebook.com/andre.verwijs
>>>> .
>>>> --
>>>> View this message in context:
>>>>
http://opensim-users.2152040.n2.nabble.com/osTeleportAgent-Allowed-threat-level-tp7237778p7237778.html
>>>> Sent from the opensim-users mailing list archive at Nabble.com.
>>>> _______________________________________________
>>>> Opensim-users mailing list
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>>>
>>>
>>> --
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>>> Physics: Open Dynamics Engine
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>
>
>
> --
> Rick Anderson
> Director of Virtual Worlds
> Division of Continuing Studies (DoCS)
> Rutgers University
> (732) 586-3265 <tel:%28732%29%20586-3265>
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