Garmin,
Thanks for following up on this and providing the detailed test case.
My Avatar works as you explained.
My NPC does not work.
Can you try with a NPC and let me know what result you get?
Create a NPC and make it sit on the prim with the script you made.
Check if it claps.
In my case it does not.
server: OpenSim 0.7.3 Realease, windows version.
client : Cool VL Viewer 1.26.2 (19)
Thanks
Sat
On 3/6/2012 6:42 AM, Garmin Kawaguichi wrote:
Okay, sorry! I understood that you wanted to bypass the built-in
animation.
In reality you prefer internal animations but it does not work with
your script.
But it works here, so I suggest you try with exactly the same elements:
- Rez a new prim (name it "Built-In Animation Test" if you want)
- In the contents of the prim, create a new script and copy the one I
put in attachment, compile it)
- Sit on the prim and your avatar should sit and clap
- Secondarily you must have in local chat the same texts as the one
placed as an attachment.
If this does not work as expected, then you must look for what is
wrong with your configuration.
As server I used
Version: OpenSim 0.7.3 Release (interface version 7)
and
Version: OpenSim 0.7.4 Master_18206_0007711_010312 (interface
version 7)
As client I used : Imprudence 1.3.2 (May 17 2011 17:47:23)
GCI
----- Original Message -----
*From:* satguru p srivastava <mailto:[email protected]>
*Sent:* Tuesday, March 06, 2012 2:48 AM
*Subject:* Re: [Opensim-users] NPC and internal Animations
...Also I am assuming that user loaded animations are not as
efficient as internal ones. Right?
...I am still curious why the internal animations do not play...
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