Hi Toni. I do consider this off-topic. If someone specifically asked for the realxtend comparison then I have no
problem but in general please let's keep this list to OpenSimulator user topics.
On 08/03/12 06:10, Toni Alatalo wrote:
P.S. and the mandatory how-this-is-in-realXtend-now note, hopefully not
annoying or considered off-topic .. do feel free to skip: There are no
special avatars with all that it entails bundled in. Every object in the
scene is just a normal entity. Any object can have a skeleton with
animations, or not. Whether or not a client is assigned to control some
object is separated from all that. That is: having server controlled
NPCs is normal, nothing special needed. On the other hand server side
logic can say what clients control -- instead of Second Life (tm) like
app you can also make a Sim City clone or whatever, with a UI designated
to that.
On 3/5/2012 7:55 PM, Gudule Lapointe wrote:
Obviously, everything runs on client side, that's the point of a
client ;-)
I think what was meant is that internal animations are part of the
client, not loaded from server.
As your NPC is not controlled by a client, it doesn't have these
animations at disposal, unless you put them in your script's prim.
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Le 6 mars 2012 à 02:48, satguru p srivastava a écrit :
Garmin,
Thanks for pointing out the BVH files.
121 files!!
A bit of a pain uploading them :)
You also loose the per bone priorites which you get with
internal/default animations.
Also I am assuming that user loaded animations are not as
efficient as internal ones. Right?
I am still curious why the internal animations do not play.
As far as I know all animations run on client side.
The triggers for animation can come from client side (example when
a users presses a key to make the avatar walk)
or from server side (example when if it is being called from
script).
NPCs animations are triggered from scripts.
How is this different from Avatar animations being triggered from
scripts ?
Thanks
Sat
On 3/5/2012 5:34 AM, Garmin Kawaguichi wrote:
True, Trinity! User Playable Internal Animations are
serverside; you cannot use them with NPCs but...
... the BVH files corresponding to the Internal Animation are
at :
http://static-secondlife-com.s3.amazonaws.com/downloads/avatar/bvh_files.zip
as it is specified in the SL Wiki :
http://wiki.secondlife.com/wiki/Internal_Animations
GCI
----- Original Message -----
From: Trinity
Sent: Monday, March 05, 2012 6:58 AM
Subject: Re: [Opensim-users] NPC and internal Animations
Because some animations are built into the viewer and
npcs dont use a viewer and perhaps for security reasons.
Im not really completely sure to be honest.
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