Chris, this is why we recommend that one does not re-use configurations between OpenSim installations, particularly with
non-mainstream architectures such as serverless grid.
I haven't heard of any such major problems with the out-of-the-box configs in
0.7.3 (or 0.7.2).
On 21/03/12 04:15, Ovi Chris Rouly wrote:
Hi Justin,
I finally got my Sa-Hg 0.7.3 "serverless grid" to work based on OS website
source download and compile. However, there were numerous undocumented
changes that I had to guess at, reason-out based on the error logs and from
comparisons between the OS downloads and the Diva Distro, and many others I
had to just "pull out of the air."
For example, the login calls to the MySQL dBase no longer "tolerated" a
literal "10.0.0.10" address in their "DataSource" field. (It seems like
only the "localhost" now suffices?) Deletion of the "null.dll" lines in
"almost" every case relative to their MySQL counterpart insertions wasn't so
shocking but I found it was necessary in almost every case. (I'm thinking
that was new to 0.7.3?) A substitution of more than a half-dozen HG-centric
lines taken from the Diva Distro configs and copied into the Hypergrid.ini
config was not listed in the OpenSim website downloads. And what can only be
described as an "innovative omission" of how to handle the PresenceService
null.dll line in the Hypergrid.ini file. That little bugger had to be
deleted outright.
My test was a simple: a 4 Sim X 16 region/Sim demo with meter-scale L3DT
prepared USGS DEMS on a 32-bit XP SP3 machine. This demo (kernel) can now
be expanded to my main 64-bit platform with port-mapping for 256 regions. I
am truly appreciative for all the development teams hard work. The region
crossings are better, the physics is impressive, and much much more. Unity
still can't lay a finger on this technology.
Respectfully yours,
Chris
----- Original Message -----
From: "Justin Clark-Casey"<[email protected]>
To:<[email protected]>
Sent: Monday, March 19, 2012 8:38 PM
Subject: Re: [Opensim-users] Sim size limits
I think I'm mistakenly giving the impression that they're much more flaky
than they actually are (which might not be
particularly flaky, more requiring some workarounds). I do suggest trying
them out.
It certainly is possible to improve things in this area, it's just
difficult to estimate since it requires
adaptation/improvements on both client and server side. If I was to
hazard a guess I would say a solid month on the
server side and the same on the viewer side.
On 19/03/12 09:54, David Burden wrote:
Thanks for all the feedback.
Sarge - Looked at Aurora ages ago, might be time for another look
(if I can get it to work).
James/Justin- got the impression from this list that Megaregions
were still very flaky, and also a bit of kludge
rather than true large regions
Toni - I'll have a play with region size. Using Mesh terrain might
be fine. And we've done the @scale piece before,
worked really well when we put an Apache HUD on and started flying
over it like a flightsim
(http://www.daden.co.uk/blog/2012/03/opensim-as-apache-flightsim.html), but
these use cases needs real avatars.
Diva - is yours just a Vanilla opensim build with 64+ sims? Any
problems with building across the boundaries - is it
urban or rural? Any special tools to generate/manage it? 64 OAR
files?
It's interesting how much of this depends on the viewer, which tends
to echo some of the other discussion about the
need for an "opensim" viewer.
Only reason for mentioning money was that the stock (commercial)
developer response is that of course it's possible,
it just depends about how much money you've got, so just wanted to
get passed that. And I'm with InuYasha about
spending my lottery win (along with buying the GDW Traveller
licence).
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http://justincc.org/blog
http://twitter.com/justincc
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