> > Thanks for all the feedback. > > Sarge - Looked at Aurora ages ago, might be time for another look (if I > can get it to work). > > James/Justin- got the impression from this list that Megaregions were > still very flaky, and also a bit of kludge rather than true large regions > > Toni - I'll have a play with region size. Using Mesh terrain might be > fine. And we've done the @scale piece before, worked really well when we > put an Apache HUD on and started flying over it like a flightsim ( > http://www.daden.co.uk/blog/2012/03/opensim-as-apache-flightsim.html), > but these use cases needs real avatars. > > Diva - is yours just a Vanilla opensim build with 64+ sims? Any problems > with building across the boundaries - is it urban or rural? Any special > tools to generate/manage it? 64 OAR files? > > It's interesting how much of this depends on the viewer, which tends to > echo some of the other discussion about the need for an "opensim" viewer. > > Only reason for mentioning money was that the stock (commercial) developer > response is that of course it's possible, it just depends about how much > money you've got, so just wanted to get passed that. And I'm with InuYasha > about > spending my lottery win (along with buying the GDW Traveller licence). >
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