Mic,

"Stock opensim."  Do you mean SQLite is (are) your dBase(s)?

Chris
  ----- Original Message ----- 
  From: Mic Bowman 
  To: [email protected] 
  Sent: Wednesday, March 21, 2012 6:15 PM
  Subject: Re: [Opensim-users] Sim size limits


  If you don't have memory issues... we run the Yellowstone regions in scisim 
with 64 regions per sim and 16 sims (total of 1024 regions). We set the view 
distance up so you can see a 10x10 area. That causes problems with the current 
method of connecting the viewer to each of the regions (cant seem to get 
connections to 100 different regions before the circuit times out). We run the 
sims largely without prims, just GIS-derived terrain. It takes 2 8-core servers 
with 16G of memory in each. Stock opensim.


  --mic



  On Mon, Mar 19, 2012 at 9:31 AM, Diva Canto <[email protected]> wrote:

    On 3/19/2012 2:54 AM, David Burden wrote:

      Diva - is yours just a Vanilla opensim build with 64+ sims? Any problems 
with building across the boundaries - is it urban or rural? Any special tools 
to generate/manage it? 64 OAR files?


    Vanilla OpenSim and I'm not using megaregions, they're regular regions.
    It's an urban environment.
    It's 8 sims, 72 regions.
    I have some internally-developed tools both for GIS and for managing grids 
like this, and I'm using a combination of fixed servers and AWS. Sims are only 
up when we need them.

    I have considered many times switching to Unity3d for this project because 
of its availability in the Web Browser, and its compatibility with mainstream 
modeling tools. But Unity3d is not a collaborative modeling environment. For my 
use case, collaboration during builds is pretty important, because we have 
people all over the world, so I'm sticking with OpenSim. If collaboration 
wasn't a requirement, the case for OpenSim would be weaker.

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