Mic,
"Stock opensim." Do you mean SQLite is (are) your dBase(s)?
Chris
----- Original Message -----
From: Mic Bowman
To: [email protected]
Sent: Wednesday, March 21, 2012 6:15 PM
Subject: Re: [Opensim-users] Sim size limits
If you don't have memory issues... we run the Yellowstone regions in scisim
with 64 regions per sim and 16 sims (total of 1024 regions). We set the view
distance up so you can see a 10x10 area. That causes problems with the current
method of connecting the viewer to each of the regions (cant seem to get
connections to 100 different regions before the circuit times out). We run the
sims largely without prims, just GIS-derived terrain. It takes 2 8-core servers
with 16G of memory in each. Stock opensim.
--mic
On Mon, Mar 19, 2012 at 9:31 AM, Diva Canto <[email protected]> wrote:
On 3/19/2012 2:54 AM, David Burden wrote:
Diva - is yours just a Vanilla opensim build with 64+ sims? Any problems
with building across the boundaries - is it urban or rural? Any special tools
to generate/manage it? 64 OAR files?
Vanilla OpenSim and I'm not using megaregions, they're regular regions.
It's an urban environment.
It's 8 sims, 72 regions.
I have some internally-developed tools both for GIS and for managing grids
like this, and I'm using a combination of fixed servers and AWS. Sims are only
up when we need them.
I have considered many times switching to Unity3d for this project because
of its availability in the Web Browser, and its compatibility with mainstream
modeling tools. But Unity3d is not a collaborative modeling environment. For my
use case, collaboration during builds is pretty important, because we have
people all over the world, so I'm sticking with OpenSim. If collaboration
wasn't a requirement, the case for OpenSim would be weaker.
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