There are actually many supported scripting languages, but some that were
once supported no longer are (Iron Python? Javascript?) in any event, mono
was never supported and removed, and unless something has changed
dramatically recently, I don't think mono is supported in opensim now; I
believe the mono checkbox in the viewer is completely ignored by the
scripting engine.

Cheers
James
aka Hiro Protagonist


On Mon, Jun 25, 2012 at 7:16 AM, Tim Gildersleeve <
[email protected]> wrote:

> I may be wrong, but I believe that this is because there used to be a
> dedicated mono scripting engine in opensim which was removed a while
> back.  The Xengine can now handle mono script as well as lsl so it was
> no longer needed and having two that did the same thing was "clunky".
> As I say, this is as I remember it but may be wrong.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ai Austin
> Sent: 25 June 2012 11:21
> To: [email protected]
> Subject: [Opensim-users] Script Engine Messages
>
> I seem to get a lot of messages like this "Selected engine unavailable
> running on Xengine".
>
> I only have Xengine configured on all our regions - I have just left the
> defaults in place in other words.
>
> I had assumed it could relate to some scripts already being compiled
> before with an older script engine.  But I see this on newly created
> scripts that are all by default ticked for "Mono" too.
>
>     ;; Default script engine to use. Currently, we only have XEngine
>     ; DefaultScriptEngine = "XEngine"
>
>     [XEngine]
>     ; Enabled = true
>
> Is this message one that should not be coming up?  Coud it be a
> configuration problem in some area?
>
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