I don't like the way script language/desired engine detection was done - a clash with existing scripts could have been avoided by requiring some special preceeding chracters rather than simple c#, lsl:DotNetEngine, etc (like #! in shell scripts, for instance).

However, as it is I think I can see a way to stop these messages being output if the first comment is not trying to set a script language/engine.

On 25/06/12 16:40, Nebadon Izumi wrote:
you can write comments on the 1st line just do not use a colon, anytime you use 
a colon on the 1st line of a script in
opensim, it triggers the engine selection routine so if you plan on writing any comments 
on line 1 just leave the ":"
off that line and problem solved!

On Mon, Jun 25, 2012 at 8:27 AM, Shaun Erickson <[email protected] 
<mailto:[email protected]>> wrote:

    There is nothing to be fixed. Either correctly set the script engine in the 
first line, or leave the first line
    blank. It's not broken - it's a feature.

    -ste

    On Jun 25, 2012, at 10:43 AM, Ai Austin <[email protected] 
<mailto:[email protected]>> wrote:

     > Wow.. that will affect a LOT of scripts. No wonder I am seeing these 
message all the time.. and when uploading
    thongs from Stored Inventory.
     >
     > I hope this can be fixed.  I should think most of my scripts start with 
comments!
     >
     > At 14:40 25/06/2012, [email protected] 
<mailto:[email protected]> wrote:
     >> We had this with a lot of the sloodle scripts - the problem was that
     >> they had a comment in the first line that OpenSim would interpret as
     >> telling it the script engine. I think anything looking like this will
     >> set it off:
     >>
     >> // This is a comment: It's nothing to do with the script engine but
     >> OpenSim thinks it is.
     >
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Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org


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