Lisa, when it comes to using OpenSim in the classroom, check out Coffs Harbour, which just happens to be in Australia :-), http://coffsharbourpublicschool.edublogs.org/virtual-worlds/ They've been successfully using Sim-on-a-Stick (SoaS) for awhile now. Ener Hax at http://iliveisl.com/ put SoaS together and uses it for her Enclave Harbour project.
Sarge On Tue, Aug 21, 2012 at 9:21 AM, Lisa Evans <[email protected]> wrote: > Hi Alan, > > Thank you very much for your email, this is inspiring stuff! Unfortunately > my time is so limited because I'm at home looking after my two year old > daughter most of the day, but I'm going to try and spend some time looking > at some of the virtual worlds people have pointed out to me in the next few > days. I'm looking forward to it :) > > I think being able to tell the funding panel that there's the potential > for students in Australia to go on a virtual trip to St Andrews Cathedral > and a castle in Scotland would work very much in my favour. > > Cheers, > > Lisa > > > > On 08/21/2012 04:43 PM, Alan Miller wrote: > >> Hi Lisa, >> >> I've been following your discussions with some interests. I am based at >> the University of St Andrews in Scotland and we have done some work with >> similar goals to the ones that you describe. >> >> We have been developing historical reconstructions with the goals of >> supporting learning and promoting cultural heritage. I think that all the >> things that you describe are possible, with sufficient resource. >> >> Please feel free to have a look at some of the resources that we are >> developing. Be aware that they are all work in progress ... in fact >> reconstructing the past may by definition be a work in progress! >> >> There is a reconstruction of St Andrews Cathedral. The most important >> religious building in Scotland from the 12th to the 16 >> Centuries,inextricably tied up with the wars of independence and the >> reformation and associated with historical characters such as Robert the >> Bruce. >> >> A reconstruction of Linlithgow Palace, an important residence for the >> Stewart Kings of Scotland and closely associated with MAry Queen of Scots. >> >> There is also a reconstruction of a 5th Century Spartan Basilica, which >> is part of a Virtual Excavation game aimed at archeaologists. >> >> A reconstruction of a 16th Century Salt Pan and a reconstruction of the >> related excavation site - developed through imnporting points cloud data >> into opensim. >> >> CErtainly connecting with web resources is a powerful way of enriching >> these 3D reconstructions. Within the Cathedral their is a virtual >> exhibition of rare books that links to web and library resources and the >> Linlithgow Palace resources makes extensive use of linking to online videos >> images and other resources. Connecting with social media to enable visitors >> to contribute to the resources is also possible. >> >> It occurs to me that it would be excellent to create some kind of >> "Virtual Grid" which enabled navigation through virtual world/opensim >> historical reconstructions. >> >> If you want to have a look at some other information related to this work >> have a look at our blog: >> >> http://blogs.cs.st-andrews.ac.**uk/openvirtualworlds/<http://blogs.cs.st-andrews.ac.uk/openvirtualworlds/> >> >> There is also a face book page, you can like if you feel so inclined! >> http://www.facebook.com/**OpenVirtualWorlds<http://www.facebook.com/OpenVirtualWorlds> >> >> If you want to crate an avatar, login and have a look around then try: >> http://openvirtualworlds.org/**cathedral/<http://openvirtualworlds.org/cathedral/> >> >> There are some pre installed images of resources mainly for windows boxes >> here: >> http://www.openvirtualworlds.**org/demiurge/sticks.html<http://www.openvirtualworlds.org/demiurge/sticks.html> >> >> Hope this helps and would be happy to cooperate in taking historical >> reconstruction and education in virtual worlds forward. >> >> >> Cheers, >> >> Alan >> >> >> >> >> This is actually the kind of thing I was imagining we would do. First of >>> all divide the grids up by historical eras, but within an era there would >>> still be a lot of jumble, with different stories happening in the same spot >>> at different times with the same buildings but people wearing different >>> kinds of clothes and so on. I envisioned that you should be able to work >>> out what date you want to visit, and only load the stories that are current >>> at that date, with "permanent" structures always loading. I'm glad you >>> suggested that independently of me bringing it up :) >>> >>> On 08/21/2012 04:25 AM, Mic Bowman wrote: >>> >>>> Just to throw something out... >>>> >>>> What about a region module that can play a "log" of events by adding >>>> and removing objects according to some script (add this object here, >>>> remove that one, ...). There are certainly temporal databases that can >>>> determine the "state" of the elements at a particular time... >>>> >>>> --mic >>>> >>>> On Mon, Aug 20, 2012 at 10:27 AM, Miller, Peter < >>>> [email protected]> wrote: >>>> >>>>> Q: My main issue right now is trying to work out how you create sims >>>>> that >>>>> represent not only a region in space but also a period in time. I've >>>>> been >>>>> thinking that I would have a grid that contains regions in which only >>>>> stories from, say, 1950 to 2000 were created. Then another grid would >>>>> represent the same real world area, but contain stories from >>>>> 1900-1950. The >>>>> further you go back in time, the longer the time intervals would get, >>>>> along >>>>> an approximately logarithmic scale, so if you were telling stories >>>>> about the >>>>> dinosaurs one grid would represent the entire Jurassic era, for >>>>> example. >>>>> >>>>> >>>>> >>>>> A: There's theoretically nothing to stop you doing this as far as I >>>>> know. >>>>> Different grids use the same coordinate space. In practice there have >>>>> been >>>>> reports that teleporting to identical locations in two grids can be >>>>> problematic -- to quote: >>>>> >>>>> >>>>> >>>>> "You can’t hypergrid teleport from one destination to another one that >>>>> has >>>>> exactly the same grid coordinates. This can be a problem for >>>>> standalones, >>>>> since many use the default 1000,1000 coordinates." >>>>> http://www.hyperica.com/how-**to-travel/<http://www.hyperica.com/how-to-travel/> >>>>> >>>>> >>>>> >>>>> I have no idea whether that is still the case. Of course, >>>>> incorporating an >>>>> offset would not be difficult. >>>>> >>>>> >>>>> >>>>> One nice thing you can do with OpenSim is to merge regions derived >>>>> from OARs >>>>> so you could in theory superimpose a succession of eras in a single >>>>> region. >>>>> Again, there's probably a little more to it than that but it's an >>>>> interesting place to start :) >>>>> >>>>> >>>>> >>>>> Best wishes >>>>> >>>>> >>>>> >>>>> Peter >>>>> >>>>> ______________________________**__ >>>>> From: >>>>> opensim-users-bounces@lists.**berlios.de<[email protected]> >>>>> [opensim-users-bounces@lists.**berlios.de<[email protected]>] >>>>> on behalf of Lisa Evans >>>>> [[email protected]] >>>>> Sent: 19 August 2012 18:18 >>>>> To: [email protected] >>>>> Subject: [Opensim-users] Some questions about recreating history in >>>>> OpenSim >>>>> >>>>> Hi all, >>>>> >>>>> I'm very new to OpenSim and just signed up to this list to ask a few >>>>> questions. Sorry if I come across as a bit of a newbie, although I've >>>>> been >>>>> studying OS for a few days and I have my own standalone grid up and >>>>> running >>>>> at home. >>>>> >>>>> I'm putting together a proposal for this educational portal run by the >>>>> ABC >>>>> here in Australia: >>>>> >>>>> http://www.abc.net.au/learn/**proposals.htm<http://www.abc.net.au/learn/proposals.htm> >>>>> >>>>> My project is all about teaching history, the idea being that students >>>>> and >>>>> history classes could put together simple sims telling stories about >>>>> the >>>>> history of their own local area, linking them up with videos, photos, >>>>> essays, etc (which you could hopefully launch from within the sim). >>>>> Their >>>>> sims would all be linked up in a hypergrid, so students from all over >>>>> Australia (later maybe the world) could get into a virtual time >>>>> machine and >>>>> visit different places at different times, to see what was happening. >>>>> Students would be able to chat with each other and show each other >>>>> around >>>>> their creations. Hopefully the act of collaborative world building >>>>> would >>>>> engage them in learning about history, but I would want them focussed >>>>> on >>>>> just telling small stories, involving a small number of characters >>>>> (which >>>>> would be created as NPCs if that's possible, with simple, looping >>>>> animations >>>>> if not more complex behaviour) and buildings, objects, etc. (I have >>>>> ideas >>>>> about how to source lots of 3D content, which I need to explore more). >>>>> >>>>> I'm sure none of this is an original idea, but it seems like a good >>>>> opportunity to put an idea like this forward. I just was wondering if >>>>> anyone >>>>> could tell me whether it would work in OpenSim or if there are some big >>>>> barriers to creating something like this. >>>>> >>>>> My main issue right now is trying to work out how you create sims that >>>>> represent not only a region in space but also a period in time. I've >>>>> been >>>>> thinking that I would have a grid that contains regions in which only >>>>> stories from, say, 1950 to 2000 were created. Then another grid would >>>>> represent the same real world area, but contain stories from >>>>> 1900-1950. The >>>>> further you go back in time, the longer the time intervals would get, >>>>> along >>>>> an approximately logarithmic scale, so if you were telling stories >>>>> about the >>>>> dinosaurs one grid would represent the entire Jurassic era, for >>>>> example. >>>>> >>>>> Would this be the right way to go? I've been reading about regions and >>>>> grids >>>>> and hypergrids but I'm pretty sure there's a lot I don't understand. >>>>> >>>>> My own background is that I've been working in 3D animation for film, >>>>> TV and >>>>> games for the past decade, as a 3D all rounder and a technical artist. >>>>> I've >>>>> worked on one big MMO for three years that was never released. So I >>>>> know >>>>> about 3D modeling, animation, worldbuilding, etc. but I've never spent >>>>> much >>>>> time around Second Life or OpenSim, so a lot of this is new to me. >>>>> >>>>> Thanks for any help! >>>>> >>>>> Cheers, >>>>> >>>>> Lisa Evans >>>>> >>>>> ______________________________**_________________ >>>>> Opensim-users mailing list >>>>> [email protected] >>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>>>> >>>> ______________________________**_________________ >>>> Opensim-users mailing list >>>> [email protected] >>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>>> >>> >>> ______________________________**_________________ >>> Opensim-users mailing list >>> [email protected] >>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>> >> >> > ______________________________**_________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >
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