On Fri, Aug 31, 2012 at 1:43 PM, Chris <[email protected]> wrote: > I have noticed this as well. It seems that HUD objects have issues when > being edited (other than simply positioning the entire object) while > attached to a HUD spot and the linked prims will be flung some where far off > world. A work around is to rez the HUD on the ground, do the editing there, > and then take it back to inventory and reattach / reposition. You'll need to > rez an unaffected copy of the HUD though. i think editing a HUD in a HUD slot has always been a bit dodgy. Could either of you help me create a Builder Hud that works with Feet Inches and Fractions??
-- Robert L Martin _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
