Tranquility Dexler has been working to implement PhysX on InWorldz, which
is OpenSim based. So it seems to me that PhysX can be used with OpenSim on
the server-side. They''ll be running tests on thier Beta grid tomorrw, as a
matter of fact. Tranq is very approachable so he might be willing to give
you a few tips.


On Thu, Oct 18, 2012 at 5:23 AM, Nebadon Izumi <[email protected]>wrote:

> Joshua,
>
> OpenSimulator has 2 physics engines that are not built from scratch for
> OpenSim, the 1st is Open Dynamics Engine (ODE), and the second is Bullet
> which is also a widely used physics engine.  Both have been modified for
> use with OpenSimulator but are not built from scratch specifically for this
> project.
>
> R.Gunther,
> There is a software/CPU version of PhysX a well as GPu based versions, you
> would likely need to get the software version working before you would even
> think about adding GPu support for it.
>
>
> On Thu, Oct 18, 2012 at 7:50 AM, R.Gunther <[email protected]> wrote:
>
>>  Correct me if am wrong.
>> But PhysX is videocard based. So lets say PhysX works only client side.
>> In that case i dont see how you want to use it with opensim. Serverside
>> is not a good idea. many dedicated servers dont have
>> Graphics onboard with PhysX support. So it would only work for people
>> that have the right card installed.
>>
>>
>> On 2012-10-18 13:34, Joshua Rubeck wrote:
>>
>> It appears to be that OpenSimulator has its own built from scratch
>> physics engine. My question is would it be possible to use(of course
>> applying the proper development to it) the Nvidia PhysX engine? It was one
>> of the things my grid admins have been discussing but they arent sure if
>> its possible to use, its a free software but that doesnt mean it will work
>> with the type of platform OpenSim is.
>>
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>
>
>
> --
> Michael Emory Cerquoni
>
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