The bullet based physics engine is in master sources. You enable it by setting "physics=BulletSim" in OpenSim.ini. There is a Mantis category for BulletSim under physics engines.
-- mb On Sun, Oct 21, 2012 at 5:23 PM, Rick Anderson <[email protected]>wrote: > Is there a recommended strategy for getting started with bullet and > reporting issues? > > --Rick > > On Saturday, October 20, 2012, Mister Blue wrote: > >> Additionally, the Bullet physics engine has an OpenCL pipeline so it can >> be hardware accelerated on all of the various GPUs. >> >> -- mb >> >> On Thu, Oct 18, 2012 at 7:25 AM, Sarge Misfit < >> [email protected]> wrote: >> >>> Tranquility Dexler has been working to implement PhysX on InWorldz, >>> which is OpenSim based. So it seems to me that PhysX can be used with >>> OpenSim on the server-side. They''ll be running tests on thier Beta grid >>> tomorrw, as a matter of fact. Tranq is very approachable so he might be >>> willing to give you a few tips. >>> >>> >>> >>> On Thu, Oct 18, 2012 at 5:23 AM, Nebadon Izumi <[email protected]>wrote: >>> >>>> Joshua, >>>> >>>> OpenSimulator has 2 physics engines that are not built from scratch for >>>> OpenSim, the 1st is Open Dynamics Engine (ODE), and the second is Bullet >>>> which is also a widely used physics engine. Both have been modified for >>>> use with OpenSimulator but are not built from scratch specifically for this >>>> project. >>>> >>>> R.Gunther, >>>> There is a software/CPU version of PhysX a well as GPu based versions, >>>> you would likely need to get the software version working before you would >>>> even think about adding GPu support for it. >>>> >>>> >>>> On Thu, Oct 18, 2012 at 7:50 AM, R.Gunther <[email protected]> wrote: >>>> >>>>> Correct me if am wrong. >>>>> But PhysX is videocard based. So lets say PhysX works only client side. >>>>> In that case i dont see how you want to use it with opensim. >>>>> Serverside is not a good idea. many dedicated servers dont have >>>>> Graphics onboard with PhysX support. So it would only work for people >>>>> that have the right card installed. >>>>> >>>>> >>>>> On 2012-10-18 13:34, Joshua Rubeck wrote: >>>>> >>>>> It appears to be that OpenSimulator has its own built from scratch >>>>> physics engine. My question is would it be possible to use(of course >>>>> applying the proper development to it) the Nvidia PhysX engine? It was one >>>>> of the things my grid admins have been discussing but they arent sure if >>>>> its possible to use, its a free software but that doesnt mean it will work >>>>> with the type of platform OpenSim is. >>>>> >>>>> _______________________________________________ >>>>> Opensim-users mailing >>>>> [email protected]https://lists.berlios.de/mailman/listinfo/opensim-users >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Opensim-users mailing list >>>>> [email protected] >>>>> https://lists.berlios.de/mailman/listinfo/opensim-users >>>>> >>>> >>>> >>>> >>>> -- >>>> Michael Emory Cerquoni >>>> >>>> _______________________________________________ >>>> Opensim-users mailing list >>>> [email protected] >>>> https://lists.berlios.de/mailman/listinfo/opensim-users >>>> >>> >>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] >>> https://lists.berlios.de/mailman/listinfo/opensim-users >>> >> >> > > -- > Rick Anderson > Director of Virtual Worlds > Division of Continuing Studies (DoCS) > Rutgers University > (732) 586-3265 > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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